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Review of Wrestling Empire on Nintendo Switch (also iOS, Android, Windows)

by Jay Aborro Jay Aborro photo Jan 2021
Cover image of Wrestling Empire on Switch
Gamefings Score: 6/10
Platform: Switch Switch logo
Released: 11 Jan 2021
Genre: Sports / Wrestling
Developer: Mat Dickie
Publisher: MDickie

Introduction

There is a peculiar honesty in low-budget game-making that big studios do not often admit: when the budget is thin and the ambition stubborn, flaws become personality. Wrestling Empire, the latest solo outing from Mat Dickie, arrives on the Nintendo Switch in January 2021 with that exact frankness. A veteran of quirky wrestling simulations stretching back to the early mobile era, Dickie has crafted a title that wears its limitations like a man in spandex wears sequins - loudly and without apology. Development began in 2019 and this marks the first MDickie release on Switch; the package promises a staggering roster - roughly 350 names - a healthy dose of parody, and a gameplay experience that is as much about unintended comedy as it is about traditional ringcraft. If you opened an issue of a 1990s gaming mag and found this on the cover, the headline would probably read: 'Not polished, but not entirely broken.' That is not an insult so much as a declaration of style.

Gameplay

Mat Dickie's lineage is evident the moment you boot Wrestling Empire. The game is the spiritual successor to Wrestling Revolution 3D (2014) and it borrows its playbook wholesale: arcade-oriented controls, a focus on positional grappling and strikes, and an engine that favors spectacle over simulation. The engine here is newer - described by the developer as smoother and faster - and that difference is tangible during extended bouts. Matches load quicker, the ring camera behaves less like a drunken spectator, and basic inputs respond brisker than in previous mobile iterations. That said, 'brisk' is not a euphemism for 'refined.' The roster is the game's headline act. Somewhere in the neighbourhood of 350 wrestlers populate Wrestling Empire, a carnival of originals, parodies and affectionate knock-offs. Familiar faces from mainstream promotions are represented in spirit: the game contains parodies of WWE talent and even nods to All Elite Wrestling, and the fictional promotions - Federation Online and All American Wrestling - serve as playgrounds for these caricatures. Names have been altered, but the intent is clear: this roster exists to give the player instant recognisability and an opportunity for chaotic fantasy booking. Mechanically, matches are built around a modest repertoire of grapples, strikes and finishers. The combat system is intentionally simple; there are no layers of stamina meters, card-based reversals or realistic stamina collapse that modern sims obsess over. Instead, Wrestling Empire trades depth for immediate, accessible fun. The problem is consistency. Numerous reviewers noted - and our sessions confirm - that the game can be 'wonky.' Animations snap oddly, collision detection behaves like an indecisive bouncer, and moves occasionally misregister or produce slapstick outcomes rather than deliberate spectacle. These bugs and oddities create emergent moments of comedy reminiscent of titles like Goat Simulator, which is an apt comparison favoured by some critics. For every satisfying reversal or well-timed finisher there is a match where a wrestler will teleport, get stuck in ropes, or perform a sequence that looks more like interpretive dance than professional wrestling. Career and booking options are serviceable if unspectacular. The game gives players the ability to run shows, book matches, and shepherd talent through a promotion, which is where the sheer roster size starts to feel meaningful. Fans who enjoy tinkering with rosters, crafting rivalries and staging improbable dream matches will extract a lot of mileage from Wrestling Empire's sandbox elements. However, if you are seeking a polished simulation of the sport, with nuanced AI and realistic ring psychology, this title will feel thin. Its charms lie in improvisation: embrace the chaos and the game can be a rich source of laughable highlights and bizarre outcomes.

Graphics

If pixel-perfect visuals are a hill you intend to die on, Wrestling Empire is not the field for the final stand. Critics were unanimous in their shorthand: 'low-budget' and 'low-res.' The aesthetic is blocky and utilitarian, with character models that resemble early-3D-era prototypes more than current-gen renderings. Textures are sparse, faces are iconic in the way that wooden marionettes are iconic, and animation cycles are often short and repetitive. Journalists who reviewed the game compared its visual quirks to the very nature of its design philosophy: rough edges deliberately exposed rather than smoothed over. Much like an old magazine photo that has been photocopied too many times, the visuals have a strange charm if you allow yourself to see them as intentional. The limpness in some movements and the occasional clipping issues contribute to the unpredictable comedy that many players will either celebrate or abhor. On the Switch, the performance is acceptable; framerate dips are infrequent and gameplay rarely grinds to a halt, but the overall presentation feels more like a long-gestating mobile title adapted to a console than a native Switch production.

Conclusion

Wrestling Empire is the kind of product that splits its audience with surgical precision. It is not a rival to the big-budget wrestling sims that pursue microscopic realism and polished broadcast presentation. Instead, Mat Dickie has delivered a ramshackle wrestling sandbox: enormous roster, crude visuals, and a control scheme that rewards experimentation more than mastery. Reviewers from outlets like Nintendo Life landed near the middle of the road (a six out of ten), citing bugs and the game's Goat Simulator-esque unpredictability. Gamespew echoed that sentiment, calling it 'wonky' but 'low-budget fun,' while TheGamer still found enough delight to rank it among the better wrestling options on Switch. If you remember the feel of flipping through a 1990s gaming magazine and finding an oddball title that didn't fit the era's trends, Wrestling Empire will likely make you smile in much the same way. Buy it for the roster, the emergent chaos, and the inexplicable joy of seeing a five-star finisher turn into a physics experiment. Avoid it if you demand technical polish, lifelike animation, or a simulation that mirrors televised wrestling. For what it aims to be - a rough, frequently hilarious indie wrestling playground - it mostly succeeds. Our final tally: 6 out of 10. Consider that a respectful nod to ambition despite the mess; in the squared circle of indie wrestling games, that's not a bad spot to land.

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