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Review of ACA Neo Geo: Aggressors of Dark Kombat on Xbox One

by Gemma Looksby Gemma Looksby photo Jan 2018
Cover image of ACA Neo Geo: Aggressors of Dark Kombat on Xbox One
Gamefings Score: 5
Platform: Xbox One Xbox One logo
Released: 01 Jan 2018
Genre: Fighting
Developer: ADK
Publisher: SNK

Introduction

Let's talk about 'Aggressors of Dark Kombat,' a gem from 1994 that's been pulled up from the depths of gaming history like a rusty sword at the bottom of a lake. This 2D fighting game makes you feel like you've stepped into a time machine that, unfortunately, only takes you back to the mid-90s when everything was just a little bit clunky. But hey, who doesn't like to relive the age of oversized jeans and boy bands, right?

Gameplay

'Aggressors of Dark Kombat' stands out with its ability for characters to shift towards or away from the screen-like an awkward dance move at a school dance. Jumping is controlled by an action button because, apparently, making games more complicated was a fad back then. You've got your punch and kick buttons which, honestly, felt like they were inspired by a malfunctioning arcade joystick. The grappling system is decent; just be prepared for the inevitable struggle of button mashing to escape a combo that feels like the other character is auditioning for a wrestling role. The game lovingly features weapon play, where items are tossed in by bystanders like confetti at a wedding. Spoiler: No one planned to catch them. Also, the health bar is color-coded which is about the most exciting thing that happens on screen. The 'Crazy Meter' that gives you a 'Crazy Attack' feels more like the developers thought they were making something groundbreaking when, in reality, it just adds to the clutter.

Graphics

Graphically, this game is about as appealing as it sounds-think of it as a nostalgic throwback, where you'd question why the backgrounds look more inspired than the characters. The color palette screams 'I miss the 90s!', but not in a good way. The character designs are an eclectic collection of 'what were they thinking' mixed in with a pinch of 'why is this guy wearing a basketball jersey as armor?' Large sprites might have been impressive back in '94, but today, they just look a bit less than charming next to the vibrant detail in modern fighters. Animation? Well, it tries. Sometimes it successfully captures the frantic pace of battle and other times... well, let's just say a cardboard cutout might have delivered the same experience.

Conclusion

'Aggressors of Dark Kombat' is like a curious relic from a forgotten age of gaming-more of a head-scratcher than a must-play experience. Maybe give it a try if you're in the mood to laugh at some questionable design choices or if you've got a peculiar fascination with 90s retro gaming. After all, it is a time capsule of a game that tries its hardest to stand out, despite being teetering on the edge of obscurity. For those who crave depth and complexity in their fighters, better to stick with something modern; after all, there's a reason why this was quickly overshadowed by its contemporaries. Overall, it's a solid average that sits firmly at 5 out of 10-not great, not terrible, just 'meh' enough to keep your interest for one afternoon before you inevitably return to Street Fighter for sweet, sweet validation.

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