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Review of Fighting Force 2 on PlayStation

by Max Rathon Max Rathon photo Dec 1999
Cover image of Fighting Force 2 on PlayStation
Gamefings Score: 4
Platform: PlayStation PlayStation logo
Released: 13 Dec 1999
Genre: Beat 'em up, Third-person shooter
Developer: Core Design
Publisher: Eidos Interactive

Introduction

Fighting Force 2 is the sequel to the largely forgettable Fighting Force, a game that was about as memorable as a slice of white bread. Released in 1999 for the PlayStation, this beat 'em up promised to deliver more action and adventure but ultimately delivered a game that was like that buddy who always bails on plans—full of empty promises and a little disappointing.

Gameplay

Set in a not-so-distant future where cloning is as popular as cat memes (but mysteriously banned), players take on the role of mercenary Hawk Manson. It’s your job to infiltrate the Knackmiche Corporation and discover what sort of dark deeds they’re up to. The gameplay offers hand-to-hand combat, a boatload of weapons, and bigger levels than its predecessor, but that’s like saying last year’s phone was super fast because it didn’t crash when you opened five apps at once. Fighting Force 2 simplifies the character roster down to just one playable character, Hawk, which is an odd choice since the original had a whole bunch to choose from. This means there’s no flavor variety in your punches; it’s just a lot of knuckles pummeling the same piles of pixels. Players can combo attacks, pick up weapons, and give NPCs a solid smackdown, which oddly reflects most people’s approach to work meetings. The combat mechanics, while functional, don’t stand out—like the blandest superhero no one cares about. You can whip out a variety of weapons, which adds some spice, but only until you realize that you’re mainly just bashing enemies into a bloody stain on the floor. The game does possess some interesting level designs with plenty of large environments to traverse. However, your enjoyment may come to a screeching halt when the repetitive enemy types start to blend into one another like a forgettable movie sequel. Side scrolling one-dimensional baddies that look like they were borrowed from a 90's RPG definitely dampen the experience, and if only there were other characters to switch up gameplay, maybe the experience would feel a lil’ less stale.

Graphics

Visually, Fighting Force 2 taps into that nostalgic PlayStation charm—where low-poly models strut around with all the grace of a newborn giraffe. The graphics haven't aged like fine wine; rather, they sit somewhere between 'whoops' and 'meh', like that classmate who peaked in high school but hasn't done much since. The environments are larger than its predecessor, but they come off as flat cardboard cutouts rather than vibrant backdrops—making it more like an empty movie set than a bustling world. If rule number one of graphics is to make players feel immersed, Fighting Force 2 barely scratches the surface, as you'll find yourself more distracted by the polygons than enchanted by the atmosphere. It’s like being handed a nice dessert but only being able to smell it from afar; a totally dry experience.

Conclusion

In conclusion, Fighting Force 2 is the kind of game that makes you go, 'Oh, I remember this!' reminiscent of the time you tried skydiving through a rainstorm. It’s a trip that’s more trouble than it’s worth, offering some punchy combat but not enough unique features to hold your attention. If this game were a meal, you'd likely classify it as a sad salad—looks healthy but leaves you hungry for something far more fulfilling. While die-hard beat 'em up fans might want to give it a go just for kicks, it’s best to approach Fighting Force 2 with low expectations and an appetite for masochistic gaming. So put on your nostalgia goggles, and get ready to mash those buttons — just don’t expect it to change your life.

See Prices for Fighting Force 2 on PlayStation on Ebay

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