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Review of 33 Immortals on Xbox Series X/S

by Gemma Looksby Gemma Looksby photo Jun 2026
Cover image of 33 Immortals on Xbox Series X/S
Gamefings Score: 8/10
Released: 10 Jun 2026
Genre: Action, Roguelike
Developer: Thunder Lotus Games
Publisher: Thunder Lotus Games

Introduction

If you ever wondered what a raid would look like if Dante, a handful of seven deadly sins, and a multiplayer matchmaker got together and had very dramatic opinions about morality, 33 Immortals is here to answer that question with fire, flair, and a dash of cooperative chaos. Developed by Thunder Lotus Games (yes, the same folks who made Spiritfarer), 33 Immortals is a top-down action roguelike that straps 33 players into a 25-minute blitz through Hell, Purgatory, and Heaven. Think less "soul-searching pilgrimage" and more "organized chaos with celestial pyrotechnics." The game launched in early access on March 18, 2025, and graduated to full release on June 10, 2026, bringing the pick-up-and-raid philosophy to consoles - including the Xbox Series X/S - with surprising polish and a grin-inducing sense of spectacle.

Gameplay

33 Immortals sets you loose as a damned soul with a budget for trouble and a vendetta against a particularly cruel God. Sessions begin in the Dark Forest, the hub world where players pick archetypes - melee, ranged, support, or tank - and do that important pre-raid ritual of talking about build synergy while silently judging other people's cosmetics. Games are intentionally short: about 25 minutes per session, which is a delightful length for those of us whose attention spans are trained by snackable content and impulse decisions. Once the Eternal Gate opens, your team (initially split into groups of six) charges into a randomly generated battlefield. The level design leans into roguelike principles: enemy placement, challenges, and rewards shuffle every run, so memorizing a map isn't a guaranteed path to glory. Instead, adaptability and teamwork reign supreme. Players explore and clear Torture Chambers - which are essentially bite-sized dungeons - to unlock Relics. Complete enough chambers and you'll trigger God's wrath, which combusts the map in a theatrical blaze and reshuffles survivors into three teams for Ascension Battles. Each team gets a shot at Legendary Relics, which hand out powerful global bonuses if obtained. It's a high-stakes, pulse-raising loop where speed, cooperation, and the occasional clutch revive make the difference between triumph and being singed off the scoreboard. The 33-player format is more thoughtful than it sounds. Thunder Lotus initially tested far larger counts, but settled on 33 as a poetic nod to The Divine Comedy (each part of Dante's epic has 33 cantos). That choice is cute and meaningful, but it's also practical: grouping players into teams of six for the early game keeps things readable, while the three-team Ascension structure creates those deliciously tense moments where one group's success can swing the balance for all. The matchmaking rhythm is designed to be a "pick up and raid" experience: quick to join, easier to understand than a full-blown MMO, yet with enough depth to reward coordination. Combat is straightforward enough to be immediately satisfying but layered enough to be interesting. There are 14 weapons inspired by the seven deadly sins and seven heavenly virtues, which is a clever thematic touch that also gives players tangible gameplay choices. You'll be juggling weapon choices, relic pickups, and those poetic perks that provide stat advantages back in the Dark Forest. Co-op powers - special team moves that require collaboration to unleash - are where the game shines most. They feel cinematic in a top-down setting: unleash one at the right time and you'll watch a wave of devastation sweep through a cluster of enemies with your teammates shouting virtual high-fives over voice or emotes. The game's revive mechanic promotes teamwork without being forgiving to freeloaders. If you get knocked down, your teammates can bring you back, but the session's difficulty scales such that survival of the entire team increases success odds considerably. In other words, don't be the person who runs out ahead to get a Legendary Relic and leaves your party to tango with the final boss solo. Speaking of bosses, each session culminates in an encounter that demands coordination, pattern recognition, and the efficient use of Ascension bonuses. If you like high-pressure, short-form raids with randomized permutations, 33 Immortals feels like a fast, focused MMO-lite where every minute counts. Outside of raids, the Dark Forest is more than a lobby. It's where you tinker with loadouts, unlock new weapons and relics, and interact with NPCs like a reimagined Dante, Beatrice (here the leader of the rebellion), Virgil (a female scholar in this retelling), and Charon. These touches borrow from The Divine Comedy but reinterpret characters to fit modern sensibilities, and they add flavor to progression so unlocking things feels narratively justified and mildly smug. Cosmetic customization is robust enough to keep people engaged in the long run - because nothing says "I carried this run single-handedly" like an elaborate set of dangly accessories on your damned soul.

Graphics

The game is presented from a top-down perspective, which keeps the focus squarely on the mayhem and choreography of combat. While the source document doesn't lay out pixel counts or frame rates (and I promise not to invent benchmark screenshots), Thunder Lotus' pedigree from Spiritfarer suggests an attention to visual detail and characterful art direction. The environments - Hell, Purgatory, and Heaven - are distinct in theme and atmosphere, and the random map generation means you'll see new room layouts and trap configurations often enough to keep things fresh. Visual clarity during chaotic moments is good; co-op powers and Legendary Relics have big, readable effects so you can tell what's happening without needing a PhD in Raid VFX. On Xbox Series X/S, the game runs and presents its roster of 33 people and their flashy abilities in a way that mostly prioritizes readability and spectacle over feverish technical showboating, which is exactly the right call for something this social and fast-paced.

Conclusion

33 Immortals is an invigorating mash-up of roguelike unpredictability and raid-style cooperation, wrapped in a neat 25-minute package that's perfect for both casual jump-ins and more serious team play. Thunder Lotus took the risky step of moving from cozy single-player vibes into online multiplayer, and for the most part, it pays off. The thematic nods to The Divine Comedy add flavor without bogging down the action, the 33-player structure is both poetic and practical, and the co-op powers give you enough moments to feel genuinely heroic. It isn't flawless - anyone hoping for the deep, persistent progression of a full MMO might find the experience intentionally streamlined - but that same streamlining is also the game's strength: it keeps sessions brisk, accessible, and repeatedly entertaining. If you enjoy short, punchy raids with a quirky twist and don't mind politely herding 32 other sinners toward victory, 33 Immortals on Xbox Series X/S is a divine mess in the best possible way. Pick a class, summon some friends (or make new ones), and go set the heavens - and maybe your controller - on fire. Just don't forget to revive me if I get greedy chasing a Legendary Relic.

See Latest Prices for 33 Immortals on Xbox Series X/S on Amazon

See Prices for 33 Immortals on Xbox Series X/S on Ebay

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