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Review of Against the Storm on Xbox Series X/S

by Chucky Chucky photo Jun 2025
Cover image of Against the Storm on Xbox Series X/S
Gamefings Score: 9/10
Released: 26 Jun 2025
Genre: City-building / Roguelite
Developer: Eremite Games
Publisher: Hooded Horse

Introduction

Against the Storm is the video game equivalent of being asked to babysit a volcano: you are given a lovely little plot of land, a handful of stubborn citizens and exactly enough time to do something useful before an apocalyptic weather pattern turns everything to ash. It launched on PC in late 2023 and arrived on consoles - including Xbox Series X/S - on June 26, 2025. If you enjoy city builders that respect your time by collapsing into ruin on a schedule, and also like roguelite nonsense where your failures still feel like progress, this will be your new comfortable, slightly morbid hobby. You play as a viceroy of the Smoldering City, appointed by the Scorched Queen. The world is being repeatedly ravaged by the Blightstorm, which does not negotiate, and you spend each calm period desperately gathering resources, placating villagers, and trying not to make the Queen impatient. If that sounds stressful, you are correct. The game deliberately keeps the stakes high and the clock ticking, which is its charm and its primary method of gentle cruelty.

Gameplay

Gameplay is where Against the Storm pretends to be a polite city-builder and then reveals a very sharp sense of humor. Each short campaign - think roughly an hour or so of concentrated panic - drops you onto a procedurally generated map. You get a calm period. Use it to build, expand, and craft the goods the Smoldering City requires. Fail, and the storm returns, wiping your settlement to a scenic ruin palette. Succeed, and you loot a small sense of achievement plus some unlocks that make the next doomed attempt slightly less miserable. Villagers are divided into seven species: Humans, Beavers, Harpies, Lizards, Foxes, and two DLC additions, Frogs and Bats. Each village contains exactly three species, because the designers enjoy awkward roommate dynamics. Each species has unique needs and specialties, which forces you to consider where to place buildings and which resources to prioritize. Villagers will leave if unhappy and will starve if you ignore food, both perfectly reasonable responses to bureaucratic neglect. Core systems are economical and merciless. Resources come from the corrupted forest that surrounds your settlement; you must push the forest back and turn raw materials into food, fuel, building materials, and the lesser-known commodity of civilian morale. Maps, resources, population, and even the buildings available are procedurally generated, so every attempt feels like a new exam you have not studied for. Tasks and goals are explicit: fill the Reputation gauge before the Queen's Impatience gauge fills. Reputation both wins you the map and temporarily soothes the Queen's temper, which is convenient since the Queen has the power to recall you to the Smoldering City like a fantasy HR department. The roguelite trappings are not cosmetic. You retain unlocked abilities between runs, which are the kind of permanent upgrades that soothe the sting of repeated ashings. There are also seal fragments to collect. Use enough of them and you access a special map to reforge a seal; doing this weakens the storm and slightly lengthens future calms. In short: you die, you improve, you die less, you win, you are rewarded, you start again. It is strangely wholesome. Events such as clearing missions and yearly caravans act as lifelines, replenishing workers and resources. The game encourages risk-reward play: chase optional objectives for long-term advantage, but don't dally too long or the storm will remind you why it is called a Blightstorm. The DLC and the Keepers of the Stone expansion add new biomes and a species, which widen the mechanical palette and keep the drama fresh. If you enjoy juggling limited time, finite means, and a tyrannical monarch's mood swings, this is elegantly engineered tension. Against the Storm also deserves credit for how it condenses a century's worth of city-builder indulgence into digestible, replayable chunks. The brevity of runs prevents the game from becoming a spreadsheet of regrets. Instead it becomes a tight loop of strategy and improvisation-each failure is a lesson, each success is a small, well-earned party before the inevitable rain.

Graphics

Graphically the game does not try to blind you with flashy effects; it instead opts for a painterly aesthetic that looks like a nicely illustrated fairy tale written by someone with a grudge against comfort. The UI is clear, readable from the couch, and translates well to Xbox controller navigation. The maps and settlement tiles have enough personality to make you care about which house burns first, but not so much that you feel guilty when the storm takes them. On the Series X/S, performance is solid: smooth framerates and crisp textures where it matters. The visual design reinforces the mood-the environment is unsettlingly beautiful and the storms feel appropriately grim without becoming an assault. If you prefer your post-apocalyptic landscapes saturated with Doom-level fury, this is quieter; if you like atmosphere with your micromanagement, it's pitch-perfect.

Conclusion

Against the Storm is a city-builder that politely refuses to let you pet fluffy sheep while it quietly reintroduces the concept of urgent decision-making. It borrows the best parts of roguelite progression-permanent unlocks, procedural surprises-and grafts them onto a thoughtful, bite-sized city management loop. Critics agreed; it earned high scores and awards, sold over a million copies on PC by May 2024, and collected a Best Design win at Taipei Game Show 2024. Those are the trophies for convincing players that controlled apocalypse is addictive. If you are on Xbox Series X/S and you like strategy that respects your schedule, or you simply enjoy watching increasingly desperate villager economies try to impress a surly monarch, Against the Storm is worth the time it politely robs from you. It is tense, clever, and oddly tender about societal collapse. Also, it will never let you forget that the queen's patience is the real resource you should have been monitoring all along.

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