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Review of Divinity: Original Sin II – Definitive Edition on Xbox Series X/S

by Gemma Looksby Gemma Looksby photo Dec 2025
Cover image of Divinity: Original Sin II – Definitive Edition on Xbox Series X/S
Gamefings Score: 9.5/10
Released: 15 Dec 2025
Genre: Role-playing
Developer: Larian Studios
Publisher: Bandai Namco Entertainment (consoles); Larian Studios (PC)

Introduction

If you like your RPGs with a generous helping of choice, chaos, and the occasional kraken, Divinity: Original Sin II - Definitive Edition arrives on Xbox Series X/S like a well-written letter of doom in the mail. Developed by Larian Studios and shepherded to console by Bandai Namco, this is the beefed-up, curry-on-top version of an already legendary CRPG. The game asks you to play as a Godwoken: a persecuted wielder of Source, the magical stuff that both turns heads and invites exile. You can be a custom character or pick from six fully voiced origin characters who each bring their own baggage, backstory, and dialogue options. The Definitive Edition bundles extended story bits and gameplay polish, and on Series X/S it means you get a massive, choice-filled RPG that still thinks turning things into explosives is peak problem solving.

Gameplay

Divinity: Original Sin II is a tactical, turn-based RPG played from an isometric perspective, and it treats every encounter like a tiny, deliciously complicated algebra problem. Combat runs on an action-point economy: every move, attack, or attempt to flirt with a barrel costs points, so you plan like you're directing a heist-except the heist is usually exploding everything around you. High ground matters, elements combine (water + electricity = shocking results), and the environment is as much an ally as an enemy. You can douse the floor in oil, set it aflame, and then watch a chain reaction that feels suspiciously like parenting toddlers around a birthday cake. Character freedom is where the game glitters. You can choose from preset origins with bespoke dialogue and sidequests-party members like the brooding Fane, scheming Red Prince, or demon-plagued Lohse are fully realized and will chime into conversations, sometimes to hilarious effect. If you prefer making your own weird creation, the class system is gloriously flexible: ignore traditional archetypes and mix skills from up to ten families. Want a sneaky necromancer who buffs allies with gemstones and then calls down lightning? The system lets you, and it rewards creativity. Skill crafting lets you fuse abilities into Frankenstein spells, which means finding new combos becomes an addictive hobby. Party composition supports up to four characters, whether controlled solo by you or divvied up in cooperative multiplayer. The Definitive Edition keeps that local and online co-op promise intact, letting friends join your morally ambiguous quests and argue in real time about whether to spare the carnival of murder clowns. NPC companions can be recruited and will react to your choices, building friendships or burning bridges depending on whether you save their cat or sell it for loot. Oh, and most NPCs can die. This game will not hold your hand and will happily let you discover what 'permanent consequence' actually means. Quests are not written in indelible stone; they're more like origami made of angry paper. Multiple solutions exist for most situations: stealth, persuasion, brute force, turning someone into a frog, or simply rearranging furniture until the NPC forgets what they were mad about. The story scales into grand mythic territory-divinity, gods, Eternals, and a plot that asks big questions about power, identity, and whether being a god is worth the paperwork. You get to choose the ending (become the new Divine, purge Source, free Source to everyone, or let an Eternal monarchy return), which means your choices genuinely matter and aren't just cosmetic checkboxes. Mechanically, combat also uses armor layers-physical and magical-that must be worn down before health is vulnerable. That adds meaningful depth: you might blast away a wizard's magic armor only to discover they turn into a squealing chicken and teleport behind you. The Definitive Edition builds on the original with story expansions and gameplay refinements that smooth rough edges without turning the game into a spoon-fed tutorial. It's a game that asks you to think, experiment, and occasionally unleash small civilizations' worth of elemental fury for the lulz.

Graphics

The art style is painterly and slightly gothic in a kind way: think stained-glass postcard meets high-fantasy grime. The isometric perspective is used to great effect-maps are dense with secrets, verticality is readable, and environments react believably when you light them on fire or cover them with blood. Character models and animation aren't trying to win a photorealism contest; they lean into expressive faces and dramatic silhouette work. On Series X/S the Definitive Edition benefits from smoother performance and crisp textures compared to older console ports, making exploration and combat feel less like a slideshow and more like a cinematic chessboard. The soundtrack is subtle, often swelling only when it should, and Borislav Slavov's score does the heavy lifting when scenes call for grandeur or creepiness. In short: it looks wonderfully lived-in, which is precisely what you want from a world you'll spend dozens (or hundreds) of hours befriending, betraying, and occasionally burning.

Conclusion

Divinity: Original Sin II - Definitive Edition on Xbox Series X/S is the sort of RPG that spoils you for the rest of the genre. Between its deep turn-based combat, multilayered character options, and genuinely branching narrative, it's easy to see why critics and players declared it a modern classic. Larian Studios built a world that responds to the weirdness you bring: be empathetic, be a tyrant, be a sentient chandelier-Rivellon will keep the receipts. If you like games that reward experimentation, moral ambiguity, and the occasional Kraken-during-dinner moment, this port is a must-play. My score of 9.5/10 reflects a game that's nearly perfect for its goals: sprawling, clever, and frequently hilarious-just try not to blow up the entire inn on your way to being crowned Divine.

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