Welcome to Skull Island, the place where the king of the jungle meets the king of 'why did I spend money on this?' What unfolds in IguanaBee's 'Skull Island: Rise of Kong' is an action-adventure experience that tiptoes precariously on the edge of mediocrity. So grab your favorite energy drink and settle in, as we dissect this colossal mess of a game that somehow managed to escape into the wild.
In a nutshell, 'Skull Island: Rise of Kong' presents players with a brawler-style combat system fused with exploration elements. Players step into the furry feet of our beloved Kong, tackling various island shenanigans - all while trying to discover what happened to his parents. So, an angry yet emotionally complex monkey setting off on an adventure sounds great, right? Well, it would be if 'exploration' didn’t mean endlessly collecting random plants to heal, and if combat didn’t revolve around spamming light and heavy attacks until the big spooky animals fall over like they just witnessed a poorly executed magic trick. Here's the kicker – not only does Kong have his light and heavy attacks, but he also gets to throw in a super-jump! The problem? If only the jump felt as majestic as watching a toddler take their first leap into a kiddie pool. Here, it's more akin to an unfortunate trampoline incident gone wrong. Oh, and don’t forget the game’s inner circle of enemies, which includes basic island critters and a few pointlessly named bosses, presenting no real challenge while still managing to be inexplicably dull. You'll spend more time groaning over forced mechanics than feeling any semblance of attachment to Kong's journey. It’s like that one summer you tried going hiking but ended up with bug bites instead of enlightenment. Get ready to collect healing plants, mash buttons, and maybe, just maybe, string together an adventure that leads to… a lot of disappointment.
Let’s dive into the world of graphics, shall we? You might expect to be dazzled by the mythical sights of Skull Island, with its sprawling landscapes and towering cliffs - only to uncover a visual presentation reminiscent of hastily made game jams. Running on Unreal Engine 5 (the same engine that brought us epic art in titles like 'Fortnite'), you’d think Kong would have some mighty looks. Instead, everything seems washed out, like the game lost its color palette in a laundry mishap. Models appear to be jagged, characters are stiff, and animations... well, let's just say that watching Kong move about might remind you of that awkward uncle attempting to dance at a wedding. As for textures, they look like they were scraped off the cutting room floor of an early '90s game, with polygons pushing boundaries in all the wrong places. Cutscenes, which one might expect to offer a brief reprieve from gameplay mishaps, come out looking even worse - stretching static images and awkward pauses that leave you wondering whether to laugh or cry. Brush up on your 'turning your head in disbelief’ reflex; you’ll be needing it.
'Skull Island: Rise of Kong' managed to capture the hearts of those who enjoy novelty and nostalgia, but it also smashed them mercilessly with a bad execution. With its uninspired gameplay, lackluster graphics, and a plot thin enough to be used as lightweight wrapping paper, it’s no surprise critics have branded it as one of the most significant flops of the year. If you’re itching for a throwback to your childhood Kong fascination, you might want to keep the memory alive through your old DVDs rather than diving into this clashing combo of monumental bad decisions. Instead, let's leave Kong to reign where he belongs - in legendary cinema, far away from this calamity of a game. Do yourself a favor and use your gaming time for something – anything – else. At this point, I’d rather try teaching my cat to play video games. Cheers!