The Ascent. The game that combines a cyberpunk dystopia with action RPG elements. It’s like eating a neon-flavored gummy bear while trying to solve a Rubik’s Cube. Confusing, mildly satisfying, and occasionally maddening, just like teenage life. Developed by twelve very ambitious Swedes (no, they didn’t all just come out of IKEA), this game had a lot of hype to live up to.
So, how does The Ascent play? Imagine you’re inside a video game version of a fast-fashion store: colors are vivid, things explode, and it feels like there's always something on sale. The game introduces you to the arcology of Veles—a sprawling, chaotic, neon-lit jungle where no one can hear you scream, mostly because they’re too busy yelling over the sound of gunfire. As a worker for the mighty (and now defunct) Ascent Group, you’re thrown into this glorious chaos when your evil megacorporation goes belly-up. Now you read that right; they're in trouble and it's not due to a subpar marketing campaign, but rather a collapse that sounds eerily familiar if you've ever watched the news. The game is presented in an isometric view—like looking down from a drone that happens to be sitting on your mom’s dining table. You have the classic twin-stick shooter set-up, where your left thumb controls movement and the right is your stylish trigger finger, aiming at enemies who probably just stepped out of a failed sci-fi movie. True to the action-RPG format, you can customize your character down to the last holo-tattoo, because nothing says 'pick me’ like a six-foot cyborg with glowing blue eyes and questionable fashion choices. You’ll also gain ‘cyberware’ upgrades allowing you to, let’s be honest, shoot people in fancier ways. The destructible environment adds an exciting layer of mayhem because, who doesn’t love collateral damage? Plus, the game's vast open world allows for exploring, looting, and swiping everything that isn’t nailed down. If you’re a fan of spending five hours just smashing barrels to find an old chocolate bar, this is game for you.
Visually, The Ascent is outstanding. It’s like your retinas are attending a rave, and every pixel is dancing under a strobe light. The colors pop like a kid who’s just had six soda pops, and the attention to detail in the city’s art direction is impressive. Every nook and cranny feels alive and like it’s screaming for your attention. You might even be tempted to take a screenshot just to brag about how 'you were there'. The soundtrack—oh boy—hits hard in a good way. Featuring a mix of synthwave and some rock that expedites your heart rate from 'chill' to 'I may need a defibrillator', it’s immersive and fits the thematic vibe like a glove. Just don’t get too distracted or you might miss the flying robot enemies trying to ruin your day.
In summary, The Ascent delivers brilliantly chaotic fun in a beautifully designed world. Combine vibrant graphics with satisfying gameplay mechanics, and you’ve got a recipe for solid gaming—but with a few stumbles. Yes, the game lacks some polish in the story department, and the overall grind might feel like trying to climb a mountain with no air support. However, if you enjoy blasting enemies in a breathtaking world while ignoring the inevitability of a dystopian future, then crank your neon lights up to eleven and dive into The Ascent. Just remember to bring a friend—or better yet, a few—because solo play can feel like doing your math homework in the dark: tedious and slightly painful. At the end of the day, though, this is gaming—a chance to escape reality, even if reality is less chaotic than Veles.