Picture this: You're an eco-terrorist with a quick temper turning into a giant fuzzy beast; that's right, folks! Welcome to **Werewolf: The Apocalypse – Earthblood**, where your eco-friendly werewolf Cahal takes the fight to the big bad corporations. Imagine Mother Nature going full Hulk mode and smacking corporate greed right in the face. What could possibly go wrong? Well, let’s dig into this adventure and find out! Spoiler: Things do go wrong, and no, it’s not just the werewolf hair all over the couch.
This game is a mixed bag of hack-and-slash action with a sprinkle of stealth, and a dollop of RPG elements. You control Cahal, who can transform into three forms: a stealthy wolf (think, 'I swear I won't pee on your carpet'), a human (because sometimes you need to actually communicate), and a werewolf (the ‘Why not go all out during the company BBQ’ form). Each form has its strengths and weaknesses; the wolf's good for sneaking around, the human can use machines (aka human-fail-safe mode), while the werewolf's for… well, smashing things – a lot of things! Seriously, it's like a one-form wrecking crew. The storyline kicks off with Cahal’s super tragic backstory - he accidentally kills his teammate during a mission and decides to take a sabbatical from wolf life. Fast forward five years, and he’s back, fighting a shadowy corporation called Endron, which seems to employ every video game villain trope ever created. Spoiler alert: They're up to no good, and it’s honestly getting old. The game utilizes a hub world system in the American Northwest, where you can tackle missions that affect your world in certain ways (like whether or not your gameplay is even remotely interesting). You can unlock side quests and muscle your way through an assortment of enemies, all uninterested in the fact that you’re a werewolf, but that may be because you look just like a giant hairy brute. Each transformation reminds you of your fluctuating rage levels: think of it as temper tantrum management for teenagers, but with claws and giant teeth. Managing your rage is key because it leads to rage-filled frenzy—the sort that parents warn their kids about. When it overflows, you lose control and start slaughtering everything in sight (friends included), which creates more guilt than the “sorry I ate your lunch” kind that gets you grounded. All in all, slap a choice-based finish to the story, and you’re good to go! Will Cahal take his revenge on the evil CEO or save his fellow activists? The choice is his, and just like a high-stakes episode of your favorite reality show, this one's packed with eager anticipation. Buckle up for some glorified rage-filled antics.
Visually, Earthblood features a rather mixed aesthetic, which is somewhat fitting given its subject matter. Some might say it looks like a fancy 1990s poster, while others can't help but notice the slightly outdated character models and textures. The American Northwest's environments are decent, but at times feel empty and devoid of life. This could be a good metaphor for the corporate greed the game’s hammering home – both leave you feeling a little lifeless. The best part? The transition animations between the different forms are honestly quite mesmerizing, like a cool magic trick but with more blood. However, the repetitiveness of the environments may lead your eyes to glaze over like a doughnut. Still, if an atmospheric experience is what you're going for, capping things off with some raunchy environmental messages and combat should satisfy the TED-Talk-like vibes.
Werewolf: The Apocalypse – Earthblood dances on the border of a compelling narrative and mediocre execution. It’s like a wolf in sheep’s clothing, claiming to be an enlightening tale about eco-justice while sometimes feeling like a mindless button-masher. Those looking to connect with an engaging story might want to wait for a howling '2.0' version, but for fans of the franchise or those craving some cerebral beastly fun, the game might just scratch that itch (but please, wash your hands afterward). Overall, this title garners a 6.0 out of 10, with plenty of room for improvement in mission design and overall fluidity. When you do unleash the beast, just remember not to break everything in sight. Ruined furniture has an annoying way of escalating family drama – even in the form of a video game!