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Review of 007: Quantum of Solace on PlayStation 2

by Chucky Chucky photo Nov 2008
Cover image of 007: Quantum of Solace on PS2
Gamefings Score: 6.5
Platform: PS2 PS2 logo
Released: 04 Nov 2008
Genre: Third-person shooter
Developer: Eurocom
Publisher: Activision

Introduction

In the world of video game adaptations of movies, one expects not just thrills, but also the crushing disappointment of inadequate storytelling and faulty mechanics. Welcome to 007: Quantum of Solace on PS2. The game shares its name with the Daniel Craig flick but manages to provide more excitement than an empty barrel of Bond-themed laughs (which is to say, not much).

Gameplay

Imagine taking a break from your daily obligations, only to jump into a world where you're James Bond, a suave super spy who can dodge bullets and charm ladies with ease. Now imagine that world is wrapped in the limitations of a PS2 title that was tossed out with just a touch of impostor syndrome. You'd be tackling various missions with all the glitz of a Vin Diesel movie, minus the charm. The gameplay features classic shooting action, with the camera stuck firmly behind Bond, who can switch up weapons like a kid in a candy store-or rather, a bored kid in a staler-than-stale candy factory. You can hold three weapons, but don't get too attached, because the other weapons you'll find scattered on the ground are probably better. Health regenerates like you're in a poorly-designed comic book world, and if you take sudden damage, you become a cypher for tragic consequences, so try not to die, or you might stare at a 'Game Over' screen that makes even the most stoic player weep silently.

Graphics

Graphically, Quantum of Solace on PS2 looks about as good as a potato trying to play dress-up as a tuxedoed spy. Everything is at once familiar and irritatingly simplistic, culminating in a level of detail closer to a low-budget play than a blockbuster film adaptation. Bond's face is so polygonal it could launch a spaceship; your eyes may thank you for avoiding any excessive zoom-in views.

Conclusion

In summary, Quantum of Solace is like that roommate who signs up for the local production of *Casino Royale* but can neither deliver a convincing portrayal of 007 nor keep their lines straight. There's a lot of potential buried beneath the surface of this game, but it's buried so deep you wonder if a treasure map could even help. The fancy voice acting and music can only do so much to make up for the repetitiveness and the sprinting-in-place effect of the gameplay. Fans will either relish the opportunity to assume the role of a beloved character or mourn the squandered potential of a franchise that once gave us the iconic GoldenEye. For better or for worse, Quantum of Solace is a valiant step into the world of Bond that lands a couple of spectacular fails. Is it fun? Sure. Will it make you feel like a secret agent? Not quite. But hey, it's a video game about a spy, and there are worse ways to spend an afternoon than hunting for the ultimate weapon while trying to look dapper in a tuxedo.

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