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Review of 007: Quantum of Solace on Nintendo DS

by Max Rathon Max Rathon photo Nov 2008
Cover image of 007: Quantum of Solace on DS
Gamefings Score: 6.5
Platform: DS DS logo
Released: 04 Nov 2008
Genre: Action-adventure, Third-person shooter
Developer: Vicarious Visions
Publisher: Activision

Introduction

Ah, Bond. James Bond. With his charisma, gadgets, and a tendency to take down villains with impeccable style, he's been an icon for years. So what happens when you hand this suave secret agent a Nintendo DS game? Do we step into the world of espionage and adventure, or do we simply get a handheld version of the same old spy tropes? Let's dive into the world of '007: Quantum of Solace' and find out if it's shaken, stirred, or, well, just plain flat.

Gameplay

Unlike its console counterparts, the DS version of 'Quantum of Solace' opts for an isometric view, which is like watching Bond from a distance while trying not to squint. You control our favorite spy using the touchscreen, aiming and shooting at enemies with the grace of a toddler attempting ballet. Jumping is only possible at predetermined sections, which makes it feel somewhat constricted-not unlike a poorly timed tuxedo fitting. The game still features elements you'd expect from a Bond title, like taking out enemies stealthily or going in guns blazing. Upgrades come in the form of casino chips and cards scattered about, allowing you to improve abilities. Slotting these cards is meant to evoke the thrill of poker, but don't fool yourself; this is more about the excitement of mowing down baddies than bluffing at a table. The game trades some story coherence for this gambling twist, resulting in a feel more akin to Vegas on a bad trip than an exciting spy thriller. The narrative shifts rapidly through scenes we've seen in both 'Casino Royale' and its follow-up, with many Bond moments flying by at a pace that suggests they're on a mission of their own-to confuse everyone. For someone familiar with the films, it's a fun trip down memory lane. For the uninitiated? Good luck piecing together the chaotically spliced story here. You'll either feel like a genius or the right fool trying to remember who's who.

Graphics

Visually, the textures are a bit like Bond in his early days-trying to look smooth but is rather rough around the edges. Characters look decent, especially given the DS's limitations, but environments often feel drab and lifeless, akin to a certificate of completion for a DIY class gone horribly wrong. It's as if the developers attempted to throw Bond's glamour onto the screen and ended up with off-brand applesauce instead. However, everything is colorful enough that it's easy to see why you would want to make your way through the levels. The juxtaposition of gritty action against less-than-stellar visuals just adds to the 'quirky charm' of this handheld take on the legendary spy.

Conclusion

Ultimately, '007: Quantum of Solace' on the Nintendo DS is a mixed bag-much like ordering a martini and receiving a soda instead. While it manages to deliver some classic Bond moments (along with a hilariously nonsensical storyline and quirky gameplay elements), it often stumbles in execution and lacks the depth that has made the franchise iconic in video games. It's worth a look if you're curious or itching for a portable spy adventure, but manage expectations, or you might find yourself longing for the fancy tuxedo instead of the awkward training wheels.

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