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Review of Astro Boy on PlayStation 2

by Gemma Looksby Gemma Looksby photo Aug 2004
Cover image of Astro Boy on PS2
Gamefings Score: 6
Platform: PS2 PS2 logo
Released: 17 Aug 2004
Genre: Action
Developer: Sonic Team
Publisher: Sega

Introduction

Welcome to the world of Astro Boy! Yes, the beloved, retro-futuristic, blue-robot-boy superhero is here to save the day on the PlayStation 2. This game boasts more fun than reading the back of a cereal box while you munch down a bowl of somber flakes. Developed by the esteemed Sonic Team, 'Astro Boy' is a delightful mix of nostalgia and action, although it's not quite as dazzling as a flamingo wearing sunglasses at a beach party.

Gameplay

The gameplay is a joy for any action enthusiast, or at least it tries hard to be. Players get to take control of Astro as he battles through various levels and hones his abilities. You would think mastering superpowers would take time and effort, but Astro is there to show us that Pokémon training is nothing in comparison! From flying around the city to collecting parts for upgrades, Astro's journey feels more like an endless Saturday morning cartoon-lots of whimsical action, but maybe not much substance underneath. The game features an open-world exploration mode, allowing players to zip around and discover hidden treasures and challenges. Just watch out for the flying robots! To put it mildly, they are nuisances that might make you question why you didn't choose a nice, quiet farming simulator instead. The day-night cycle adds a sprinkle of realism but finding where to go next can sometimes feel like searching for a needle in a haystack. Just don't go in expecting an open-world marvel like 'GTA' because chances are you won't find performing tricks on a spaceship as thrilling as hitting pedestrians with a car.

Graphics

Visually, the game isn't setting any records but does have its charms. The graphics look like a fun mix between modern animation and the unfortunate remnants of early 3D graphics that are still recovering from their awkward teenage phase. Many of the character designs manage to capture the whimsical nature of the original anime. Just gaze into Astro's big, doe-like eyes and you might find yourself questioning your very existence, or at the very least, wanting to give him a hug. I mean, who would attack a face like that? Plus, the effects during battles can be quite flashy, making you feel like a superhero, at least until you bump into a wall and reset that illusion.

Conclusion

In conclusion, 'Astro Boy' for the PS2 is much like uncovered treasure, in theory; sweet to think about and inventive, but it may not turn out to be all that you hoped it would be. Critically, it received mixed reviews akin to asking a five-year-old about their thoughts on vegetables-some liked it, some were indifferent, and some would prefer to stomp on it like a reluctant onion. For superhero fans and believers in the mega-robot charm of yesteryears, there's still fun to be found here, but don't be surprised if you find it buried under slightly annoying gameplay mechanics. So grab your controller, take to the skies, and just remember: Not all heroes wear capes; some wear well-polished, metallic smiles!

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