If you ever wanted to recreate that exhilarating feeling of driving at 90 miles an hour while being chased by angry gangsters, *L.A. Rush* is the game for you! Released in 2005, this title tries to combine the thrill of racing with the glitz of Los Angeles. Spoiler alert: it's like trying to fry a turkey in a kiddie pool - things are bound to get messy! Let's buckle up and take a wild ride through this classic PS2 offering.
When it comes to gameplay, *L.A. Rush* is like that kid in school who thinks they can fly if they just flap their arms hard enough. They just end up awkwardly falling over - and you're not sure whether to laugh or call for help. The game features free-roaming fun reminiscent of *Need for Speed: Underground 2*, where you can drive around a lot, maybe get lost in traffic for an hour, and occasionally challenge someone to a non-existent race in your head. It's pretty great, unless you actually wanted to go anywhere in particular. You have missions that involve everything from reacquiring repossessed cars to demolishing stuff because... well, who doesn't like a little property destruction? The only problem here is, the ways you can regain your stolen car are about as realistic as a toddler's drawing of a dinosaur. Don't even get me started on the vehicle upgrades, which, as per the game, magically occur when you hand your car over to West Coast Customs - kind of like when you send your laundry to a mysterious place and hope for the best. Your dusty old PC could easily run the game's visually uninspiring graphics, which are a bit of a letdown. Graphics are a bit like that awkward high school photo. It tries, but in the end, you just find it hard to look back fondly on it. Driving through LA, you'll find characters who may or may not remind you of your high school classmates - complete with unrealistically endowed cars that could probably get more dates than you ever could. What's more, you can unlock 50 vehicles, and while you're at it, you might actually experience the same amount of disappointment as you scramble to find the one you're excited about.
*L.A. Rush* suffers from a bad case of 'early 2000s graphics syndrome.' Think of it as a VHS tape of a high-speed chase - kinda blurry, kinda grainy, and yet oddly nostalgic. The graphics scream, 'Look, we tried!' but also whisper, 'This could have been so much better!' To really nail that 'drive fast while looking like I am in a 1990s sitcom' vibe, you definitely want to throw in some low-poly models, flat textures, and an environment that just begs for a makeover. It's like if the game was a burrito: it has potential, but maybe we shouldn't have rushed it to the plate. What saves the day somewhat are the lush sounds of hip-hop and rock on its soundtrack. That part is akin to unexpectedly finding an unopened chocolate bar in your bag - a delightful surprise amidst the slightly stale nachos. It does help distract you from flying past billboards with advertisements attempting to look flashy but instead reminding you of your aunt's blog from 2003.
In the end, *L.A. Rush* gives you a taste of car culture and the wild urban thrills of Los Angeles - if you were stuck in traffic on a Tuesday afternoon. With its quirky storylines and characters who are probably out of a reality TV show, the game leaves you feeling mildly entertained, but also mildly bereaved that you could've spent those hours playing something like a vintage pizza delivery simulator. So, grab your controllers, summon your inner street racer, and if you ever feel the urge to bust out some tricks or drive off the roof of a building just like in a movie, this game may just have the gas you need. Just remember: buckle your seatbelts and hold on tight because it's going to be a rough ride! Overall, if you ever find yourself longing for some wild, urban racing madness (or wanting to reminisce about those simpler days of PS2 gaming *with a slightly unrefined twist), strap into this clunker and take it for a spin - just don't expect it to win any awards; even the Xbox version got a solid 59/100 on Metacritic. Here's to enjoying the ride and hoping for better graphics in the next life!