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Review of Legend of the Dragon on PlayStation 2

by Max Rathon Max Rathon photo May 2007
Cover image of Legend of the Dragon on PS2
Gamefings Score: 3
Platform: PS2 PS2 logo
Released: 01 May 2007
Genre: Fighting
Developer: Neko Entertainment
Publisher: The Game Factory

Introduction

Ah, Legend of the Dragon! A game that somehow takes the championship belt for being a fighting title that is both fought over and forgotten! Released on the PS2 in 2007, it's based on the mediocre animated series of the same name, and shares about as much charm as a soggy cardboard pizza. Grab your controller and hold on tight, we're diving deep into this muddy water.

Gameplay

Let's talk about gameplay, shall we? Legend of the Dragon throws you into a pixelated circus featuring a roster of 24 characters-maybe these characters are related to the anime that inspired this title, but I'm more convinced they were pulled from the clearance bin at a flea market. You get to roam around several poorly designed arenas including such dazzling locales as the Great Wall of China (shout out to geography!) and the Dragon Dojo. Players can choose from eight game modes, including the classic Arcade, Survival, and Time Attack, as if to distract you from the fact that you'll be repeating the same two attacks endlessly. More technical details? You got it! Each character appears to have their own fighting style, but don't get your hopes up. The move sets are so limited you can count them on one hand. It's like watching an amateur dance-off where nobody really knows the moves-they just make it up as they go along! You can try and master the daunting skill of button mashing, but be prepared to feel like you're fighting the game itself rather than your opponent. Sure, there are power-ups and transformations, but these won't save you once you land a few punches and realize that your character is about as responsive as a bag of potatoes.

Graphics

The graphics? Buckle up, because we're heading into the land of the pixelated nightmares! One look at this game and you'd think it was designed to be played on a potato-powered console. Come on, it's 2007! We were expecting at least a bit more flair! The characters sport jaggy, uninspired designs, and the animation is stuck in a time loop of clunky awkwardness-as if the developers watched Kung Fu Panda on mute. The colors seem to be drawn directly from a bowl of expired crayons, hinting at the low budget. It's like they set out to make a fighting game and ended up creating an abstract art piece that even a toddler wouldn't be proud of completing. The backdrops look like they ended their workday early, leaving everything devoid of life. Realism? More like real snore. Oh, and don't forget about the loading screens! You might get better news or updates about world events in the time it takes to load between fights. At this point, I could cook dinner, freshen up my laundry, and still have time to watch a bad movie before being thrust back into the baffling combat. Good luck finding any redeeming quality here, because the visuals are a real punch to the gut.

Conclusion

In conclusion, Legend of the Dragon might be best left to the chronicles of gaming's worst. It's the kind of game that makes you appreciate the designs of better titles, and if bad decisions were an Olympic sport, this game would take home the gold. If you happen to stumble across it-maybe while cleaning out your closet for old consoles-I suggest you do the right thing and let it gather dust, like the dreams of those who hoped it would be a worthy adaptation of the beloved anime. All things considered, this game is a legend in its own right... a legend of disappointment, that is. Do yourself a favor; save your fight hours for something more rewarding!

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