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Review of Looney Tunes: Back in Action on PlayStation 2

by Chucky Chucky photo Nov 2003
Cover image of Looney Tunes: Back in Action on PS2
Gamefings Score: 5
Platform: PS2 PS2 logo
Released: 19 Nov 2003
Genre: Platform
Developer: Warthog Games
Publisher: Electronic Arts, Warner Bros. Interactive Entertainment

Introduction

In the illustrious horror show that is mid-2000s game adaptations, we find a gem-or rather a monkey diamond, which sparkles just enough to distract us from the fact it might actually be fool's gold. Enter 'Looney Tunes: Back in Action', where beloved cartoon characters take the form of playable avatars while desperately attempting to justify their existence in a video game. Spoiler alert: they don't succeed.

Gameplay

The game playfully mirrors the chaotic storyline of the movie, with our lovable doofuses, Bugs Bunny and Daffy Duck, scooting around collecting cash in various forms: coins, bills, and even gold bars. Because nothing says 'Looney Tunes adventure' like virtual currency. Bugs can dig and double-jump, while Daffy can...well, flutter and swim. It seems like one character got the short end of the stick there. The absolute highlight of gameplay is traversing through five beautifully designed regions like Las Vegas and Paris, completing laid-back challenges, commonly known as 'find random stuff on the ground and hope it's not a potato'. Every character can take three hits before they respawn at a checkpoint, which means you can die an unlimited number of times because who needs consequences in a world ruled by slapstick comedy? Along the way, you may also notice some marginally impressive bonus features in the PS2 version-the "making of" for instance, which showcases how two developers artificially built this chaos, mirroring some developer therapy session.

Graphics

This game features graphics that could be described as 'Hey, that looks familiar!' and 'I already forgot what I was looking at.' It seems the developers opted for 'relatively colorful' over 'visually stunning'-perfectly in line with the franchise's history. The characters look good enough to pass a casual glance, all while offending any graphic designer looking for work. In short, they're not winning any awards but you could still play it without your eyes bleeding. The camera especially behaves as if it's been in permanent negotiation over visibility, leading to moments that will have you wishing for a camera controller from another dimension. Bless those who created perfect camera controls-they surely were not involved in this project.

Conclusion

'Looney Tunes: Back in Action' manages to encapsulate everything wrong with licensed games while still having enough charm to remind you of the cartoons you watched on Saturday mornings. It's like a nostalgic trip through an amusement park where half the rides are broken and require a 'we're sorry' slogan plastered on them. If you enjoy platformers that boast hit-or-miss humor (more misses than hits), incomplete ideas, and characters that feel fundamentally out of place in their own world, this title is for you. Otherwise, you might want to avoid this like Daffy avoids mature decision-making. Sure, it's got some fun parts, but be prepared for a lot of 'why did I do this to myself?' moments. As it stands, it's a mediocre platforming adventure, but one that might just tickle your inner child-or annoy your adult self.

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