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Review of Mega Man X: Command Mission on PlayStation 2

by Gemma Looksby Gemma Looksby photo Sep 2004
Cover image of Mega Man X: Command Mission on PS2
Gamefings Score: 7
Platform: PS2 PS2 logo
Released: 21 Sep 2004
Genre: Role-playing
Developer: Capcom
Publisher: Capcom

Introduction

When Mega Man X: Command Mission hit shelves like a ton of bricks, the gaming world was flooded with anticipation and a bit of confusion. An action platformer transforming into a turn-based RPG? Was Capcom feeling alright? But strap in, because this ride is as wild as a Reploid in a hurricane, and we're here to dissect it with all the seriousness of a cat in a cardboard box.

Gameplay

Command Mission toys with your imagination, bringing our beloved bionic friends into a turn-based fantasy set in, get this, the 23rd century! It's an era driven by quirky technology and questionable hairstyles. The main plot revolves around Force Metal - a shiny resource mined from unspecified celestial junk. Naturally, drama ensues when the Mavericks slice up Giga City like a hot knife through butter. Enter X, Zero, and a squad of misfit Reploids to save the day like we always knew they would, even if they trip over their wires in the process. The gameplay invites you to dive into battles that don't need your reflexes today - just your time-management skills. Your character sips tea while enemies take their turn, making decisions akin to which toppings to put on your pizza back in the comfort of your couch. Furthermore, adding Hyper Mode to the mix cranks up your fighting prowess faster than a caffeine-fueled squirrel. Players can wield unique attacks and even deploy robots like they're digital pets. And for the tech-savvy, sorting through Force Metals adds another layer to your party composition, which feels a lot like putting together IKEA furniture - rewarding yet frustrating. The Final Strike attacks let your three-character posse team up like a superhero ensemble; it's definitely as epic as it sounds, but this is where the game leaves you wanting at times - the experience can feel a tad linear. Furthermore, feel free to do a little treasure hunting! Abandoned robots are scattered across levels waiting for you to adopt them like a charity case, each promising loot in return for their freedom (or, you know, functioning again). Overall, it's solid, and even if it doesn't break the mold, some say the mold needs breaking, right?

Graphics

Visually, Mega Man X: Command Mission embraces a cel-shaded style that feels both nostalgic and vibrant, like waking up in a candy store. If a candy store came with robots, futuristic landscapes, and a stunning cast of characters sporting fashion choices that clearly scream 'I'm from the future!' The environments are relatively striking but could sometimes feel about as exciting as a beige wall when you glance at the scenery too long. But hey, who gives a hoot about background details when X and his crew are zipping across the screen in style? If you squint hard, you'll notice the potential to dazzle right beneath the surface, akin to finding a rare Pokémon under a rock.

Conclusion

Overall, Mega Man X: Command Mission may not grab you by the arm and whisk you away into pixelated adventures like a real action-platformer, but it stands as a unique spin-off that brings the bionic badness of the franchise into the realm of role-playing. Sure, it has its quirks and plot holes (come on, who's actually extracting Metal from a meteor?), but it serves up nostalgia while trying something new - and we respect that. This game is worth checking out for the loyal soldiers of the Mega Man army and anyone with a soft spot for charming bionic beings. So, grab your controller, unleash your inner strategist, and dive into a future that could, quite frankly, use a little more pizzazz! On a score of 10, I give it a solid 7. Sure, it could polish its cannon, but at least it's not another sequel where a clone of X saves the day again. Bravo, Capcom!

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