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Review of Dynasty Warriors 6 Empires on PS3

by Chucky Chucky photo May 2009
Cover image of Dynasty Warriors 6 Empires on PS3
Gamefings Score: 5.5
Platform: PS3 PS3 logo
Released: 11 May 2009
Genre: Hack and Slash
Developer: Omega Force
Publisher: Koei

Introduction

It's time to get your Dynasty Warriors on again, folks. This time, we're diving into 'Dynasty Warriors 6: Empires.' If you're a fan of slashing through hordes of enemies while wondering if your life choices led you to a dark, lonely path, this game has you covered. The game presents you with an ensemble cast of characters who, presumably, have better relationship management skills than I do.

Gameplay

Let's get into the nitty-gritty of gameplay. The Renbu system is a new addition, which means there's a mechanic for building combos based on attacks instead of weapons. Think of it as training wheels for people who have the capability of button mashing but not the strength internally. The more you hit, the more your combo power grows, until you hit that sweet Renbu Rank 3, like getting a Starbucks reward but for sweet, sweet violence. You're also blessed with a skill tree, because every hack-and-slash game has to have one. So instead of gaining cool weapons, you'll get to unlock abilities and maybe feel like you actually achieve something in your dull existence. Character movesets? Forget about it. Characters can be clones, it's less a family tree and more of a dictated party line. At least you can block attacks now from any direction. Yes, no more awkward body contortions to defend yourself from a sneaky back stabber. The world is also a bit more physically interactive this time around. You can climb ladders and swim, apparently because the devs thought adding depth to a hack-and-slash might make things more interesting. But don't think the fun stops there! The game has randomly dropped horses that level up like Pokémon, except you rarely want to catch them. In essence, you've got the whole 'tame a horse' thing down, which is sort of nice for when your imaginary therapist finally pushes you to be more active outdoors. And, lest you forget, Musou Token or whatever they were called have been dropped for Tome items because change is good, right? Five types of Tome-based attacks wait for you to exploit, including Swift Attack or Rockfall, which just screams creativity.

Graphics

Now, if you're sensitive about how games look, you might want to grab some ice cream because the graphics in Dynasty Warriors 6: Empires might cause a tear in your nostalgia. I might even believe that the artists' computers were somehow enhanced by running 'Windows 95.' Character models look somewhat upgraded when compared to their predecessors, but they won't win any awards, unless the award is 'Most Likely to Make Players Question Their Life Choices.' The environments? Bigger, but they still are filled with blandness akin to a college cafeteria meal - the kind that makes you regret your decisions all too early.

Conclusion

In the end, Dynasty Warriors 6: Empires is like an old sitcom that is still being aired despite the actors long gone and the jokes never getting old - or funny. The changes to gameplay mechanics are intriguing, and maybe a little too ambitious for what the developers actually pulled off. The thrill of slashing through thousands of enemies is still present, but when those slashes start feeling repetitive, you have to question how deep your dedication goes. So if you're looking for endless mindless combat and a taste of betrayal with your horse-saddling adventures, then grab a controller! And if not, enjoy your life outside of video games, I guess.

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