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Review of International Cricket 2010 on PlayStation 3 (PS3)

by Gemma Looksby Gemma Looksby photo Aug 2025
Cover image of International Cricket 2010 on PS3
Gamefings Score: 7/10
Platform: PS3 PS3 logo
Released: 08 Aug 2025
Genre: Sports / Cricket
Developer: Trickstar Games
Publisher: Codemasters

Introduction

If you've ever wanted to recreate your backyard cricket glory days without worrying about angry neighbours or broken windows, International Cricket 2010 for PS3 is the console cousin you can actually take seriously - most of the time. Developed by Trickstar Games and published by Codemasters, this one is the spiritual follow-up to Ashes Cricket 2009 and a member of the Codemasters Cricket family tree that includes the Brian Lara games. It tries to be a proper cricket sim while also bringing a few modern toys to the pitch, like the Action Cam and something called the Power Stick (no, it's not a new energy drink). The game is officially licensed for England and Australia, so if you want to wear the real kit and see the real faces of the Aussies and the Englishmen, you're covered. Everyone else? You get the spirit of their teams, but not their actual names or likenesses - like showing up to a party in a lookalike costume. International Cricket 2010 aims to balance classic Test cricket with the newer, flashier limited-overs formats. There are T20s, ODIs, Test matches and tournaments of various shapes and sizes, so whether you want to suffer a five-day marathon or explode in a twenty-over frenzy, the game's menu is ready to accommodate your mood swings. On paper it looks like a step forward from Ashes 2009 - more teams (16 in total), more stadiums (21), smarter AI and a raft of new modes. In practice it's a mixed bag: there's genuine fun to be had, some neat innovations, and a few bugs and online hiccups that can ruin the vibe faster than a duck on debut. Still, for a cricket fan with a PS3 and a taste for both simulation and silliness, it's worth a bowl of your attention.

Gameplay

Gameplay is where International Cricket 2010 tries to do most of its heavy lifting. The basics are familiar to anyone who's kicked a few virtual balls around: batting involves picking shots, timing and placement, while bowling requires reading conditions, mixing pace and spin, and occasionally praying. There's a fresh Power Stick feature that gives you 360-degree direction and power control for your shots - essentially letting you aim like a surgeon with a very confident bat hand. It's satisfying when you pull off a perfectly angled drive or manufacture an opportunistic single into a gap, and it feels more tactile than some earlier cricket titles. Bowling is serviceable, and the Action Cam really spices up the moments when you're running in to bowl or sneaking a quick single. The Action Cam is touted as a revolutionary on-field view: it drops you into immersive, close-up angles so the thrill of a yorker or a slog sweep feels almost cinematic. It's a clever idea for capturing the drama of big plays, and works well both batting and bowling - though sometimes it feels like you're in someone else's highlight reel and not actually controlling events. Tournaments come in a number of flavours: World 20 Overs, a 20 Overs Super League, Champions Cup (ODI), World Trophy (ODI) and, of course, Test cricket. The inclusion of shorter formats is appreciated; they're where the game's tempo really shines. Winning tournaments unlocks kit items, bats, pads and other gear, which gives a light but enjoyable progression loop for the completionists among us. There's also a sportsmanship rating for online, meant to help you pick decent opponents and avoid rage-quitters. Noble idea. Implementation? Less noble. Players reported the system as poorly designed, and a nasty disconnect bug - often triggered after a boundary or a six - turned a potential online hangout into something more akin to trying to celebrate with a friend who keeps walking out of the room. The AI has received attention too. Batsmen are better at picking gaps and reacting in ways that don't feel robotic. Computer-controlled teams simulate more realistic responses and strategy, making career modes and offline matches feel less predictable. You can pick from 16 international teams, including smaller nations like Bermuda, Canada, Netherlands and Scotland, and choose from 21 stadiums, with Dhaka, Grenada and Port Elizabeth being notable new additions. Some of these teams are unlicensed, so if you want authenticity across the board, you'll be disappointed - but if you're into the gameplay itself, the lack of real names doesn't often get in the way. There's multiplayer for the consoles, but online mode earned a reputation for instability. Disconnects after boundaries and problems with the sportsmanship rating system soured what should have been a fun, competitive hook. Still, if you're mainly a single-player enthusiast or play local multiplayer with mates, these online issues become less of a deal-breaker. The PS3 version also benefits from being one of the two console platforms the game was released on (Xbox 360 being the other). Plans for a PC port were shelved, since the Action Cam wasn't supported on PC and developer troubles from the Ashes 2009 era created further hesitation about spreading the game too thin.

Graphics

Visually, International Cricket 2010 sits somewhere between 'pleasantly competent' and 'please stand still so I can admire the clouds.' Players and kits look decent where it counts - up close, the licensed England and Australia players have recognizable details, while unlicensed squads are more generic. Stadiums are varied and atmospheric enough to give each match a different feel: the bang of a Caribbean ground is different from the slightly more reserved hum of an English ground. New stadiums like Dhaka, Grenada and Port Elizabeth are nice to look at, and crowd reactions add flavour when things get tense. Animations are notably improved over its predecessor. Batting and bowling movements are smoother, and fielders aren't always flopping around like confused flamingos. That said, there are moments where character models and facial animations still land in uncanny valley territory - especially during replays or when the Action Cam gets particularly up-close and personal. Lighting and pitch wear look good in bursts, but on long-format Test matches the visual repetition starts to show. The Action Cam makes dramatic plays look glossy and cinematic, which is great for highlight reels, but when the online disconnect bug strikes right after a boundary, all that cinematic beauty becomes a cruel tease. Overall the graphics do their job: they let you feel like you're in a stadium without making you ignore the scoreboard for the tech specs. For 2010 standards and on the PS3 hardware, it's a respectable presentation that leans more towards function than flashy photorealism.

Conclusion

International Cricket 2010 is like a coach with a great speech and a dodgy whistle: it knows how to inspire excitement and it mostly gets the fundamentals right, but sometimes the execution trips over its own shoelaces. The Power Stick and Action Cam inject genuine fun and fresh perspectives, the expanded team list and stadium roster give you options, and the improved AI makes single-player matches feel smarter and more strategic. On the flip side, online problems - particularly a sportsmanship system that didn't quite work and a disconnect bug that loved to pop up after big hits - meant multiplayer could go from brilliant to infuriating in the space of a six. If you're on PS3 and you love cricket, this is worth picking up for the core gameplay, variety of modes, and the new toys like the Action Cam. Play it mostly offline or with friends on the same sofa, enjoy the tournaments, unlock the gear and savour those satisfying boundaries. If online competitive play is your main thing, be prepared to encounter some rough patches and possibly rage-quitters who make the sportsmanship system look foolish. It's not perfect, but it's a solid, affectionate entry in the Codemasters cricket lineage that moves the series forward and gives you reasons to come back to the crease. Score: 7/10 - good enough to put you on the pavilion balcony with a cup of tea (or an energy drink if you're T20-minded), but maybe not good enough to win a world series just yet.

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