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Review of The Lord of the Rings: Conquest on PS3

by Hemal Harris Hemal Harris photo Jan 2009
Cover image of The Lord of the Rings: Conquest on PS3
Gamefings Score: 5.5
Platform: PS3 PS3 logo
Released: 13 Jan 2009
Genre: Action
Developer: Pandemic Studios
Publisher: Electronic Arts

Introduction

Ah, Middle-earth! A place of epic battles, magical creatures, and an overwhelming number of ways to die. In "The Lord of the Rings: Conquest," players can step into this legendary realm - or stomp all over it as a dark and evil minion of Sauron - all from the comfort of their PS3. Want to be a hero? You can. Prefer to soak in the chaotic beauty as an orc? Yep, that's there too! However, be prepared for a battle, because this game will challenge your skill and patience in ways you never thought possible.

Gameplay

Gameplay is objective-based. Think it's just charging into a horde of orcish foes and swinging your sword like a madman? Wrong. It's about strategic thinking, even if that strategy consists of running away a lot and hoping for the best. Players die often, but fear not; the game is merciful enough to allow you to respawn and jump right back in - unless you run out of lives, in which case, it's back to the start of the level! Because who doesn't love tedious repetition when they're trying to enjoy a fun action game? The game features two campaigns: the heroic 'War of the Ring' and the dark and twisty 'Rise of Sauron.' Each campaign has its own spin on the story, with a few added twists of its own. The aforementioned classes include melee warriors, agile scouts, long-range archers, and mystical mages. Mastering these classes requires not just quick thumbs, but strategic brainpower. Want to heal your allies? Better choose the mage. Want to stab someone in the back? Grab your scout. Don't know what to do? Just flail away and hope for the best. Spoiler alert: this won't work. Combat is... well, it's a mixed bag. On one hand, smashing buttons is rewarding to a certain degree. On the other hand, it can feel utterly chaotic in the crowded battles typical of Middle-earth. Expect to die - frequently - and take solace in the fact that most enemies can eat a few dozen hits before going down too, which balances things out a bit. The best takeaway? The game does allow hero control of famous characters like Aragorn and Gandalf during key moments, which feels less like an honor and more like being handed the car keys on a drunken night out.

Graphics

Graphically, Conquest feels like it was designed on Xbox 360 originally, with PS3 capabilities attached at the last moment. The environments have the potential to be breathtaking, but they mostly come off as muddled landscapes in various shades of brown and green. Characters look about as sharp as a butter knife. Players might mistake their allies for baddies and end up engaging in some friendly fire. Modelling and animations, while somewhat reminiscent of the films' grandeur, often fall flat and leave you hanging - much like a ripcord on a parachute that never opens.

Conclusion

Ultimately, "The Lord of the Rings: Conquest" is like that high school musical everyone dragged you to; it has a few good notes, but too many awkward solos that leave everyone regretting the night out. It's a fun premise with solid potential, but the execution suffers from some significant flaws that make it more frustrating than fun. If you're willing to embrace the chaos and appreciate the nostalgic nods, it could be worth a playthrough. Otherwise, grab your popcorn and enjoy the next fantasy flick instead. That's far less stressful than trying to conquer Middle-earth... trust me.

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