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Review of The Lord of the Rings: Conquest on Nintendo DS

by Tanya Krane Tanya Krane photo Jan 2009
Cover image of The Lord of the Rings: Conquest on DS
Gamefings Score: 4.5
Platform: DS DS logo
Released: 13 Jan 2009
Genre: Action
Developer: Pandemic Studios
Publisher: Electronic Arts

Introduction

Welcome, brave hobbits and valiant men, to the world of "The Lord of the Rings: Conquest" on the Nintendo DS, where even the smallest of you can take on Sauron himself... or trip over your own feet trying. A valiant attempt to translate the epic battles of Middle-earth into a portable package, this game greets players with a blend of nostalgia, action, and, well, moments that make you question if your DS is secretly trying to sabotage you.

Gameplay

Players dive headfirst into the chaos of war across various campaigns, choosing sides between good or evil. However, the DS version has been... shall we say, trimmed down? No Mounts! No Scouts! It gets a bit cozy and whiffy with just six isometric maps, each one carrying the heavy burden of condensed action. Expect to swing your weapon, hope for the best, and let the pixels grind against each other like two soggy sacks of potatoes. Combat unfolds through a class system reminiscent of its older sibling, "Star Wars: Battlefront". Here, we have the Warriors, suited for sword fights, and Archers, who have a fancy selection of arrows-fire, poison, and a barrage of three arrows for those hard-to-kill enemies. Then there's the Mage, aka "the class that regularly feels overpowered". Heal your allies while zapping enemies, create fiery circles of doom, or just binge-watch as they trip over their feet in utter confusion. The only option missing? An exasperated voice-over shouting, "You had one job!" for those AI allies. In switching between the two campaigns, players can lose themselves in epic battles set during Moria's dark depths or engage in what-if scenarios should Gondor have decided to take Minas Morgul. The choices-albeit limited-do give a sense of re-examining history, like a time-traveling hipster in a Lord of the Rings tunic. The ultimate dream of causing chaos and mayhem is unfortunately dimmed by repetitive gameplay and an AI that's less army and more army of one.

Graphics

Graphics must have taken a cue from the latest 'potato' technology; they fall short of the lofty ambitions of Middle-earth. Characters are less of realistic depictions and more, shall we say, 'stylized blobs'? While the Lord of the Rings title brings expectation, the reality is more like peasant attire woven from sad pixels, giving you the feeling that everything from your sword to Sauron himself is living a questionable life as uninspired block parties. Detailed environments? Yeah, don't count on 'em. Think more 'generic forest' instead of 'hauntingly beautiful elven woods'. Contrast those gritty battlefields with the vibrant backdrops from the films, and you'll see just how much is lost in translation. It's like being promised a gourmet steak and getting served ground beef instead. That's not even mentioning animated characters that are about as expressively rigid as a cardboard cutout of a wizard!

Conclusion

Nostalgia only gets you so far, and "The Lord of the Rings: Conquest" on the DS ends up feeling like an awkward high-school reunion-stilted conversations, the excitement of seeing friends worn down by time, and too many inside jokes that just don't land. What should have been a triumphant return to Middle-earth dissolves into an unremarkable experience, leaving players with more than a few regurgitated past memories and a sense of looming disappointment. Whether it's traversing moody quests or delivering one-liners while kicking an Orc in pixelated shins, the charm certainly doesn't hold up amidst the chaos. In the grand showdown of whether this game has the heart to conquer or is better suited for a hobbit's brief whim, I'd lean towards the latter. Had the game had more heart, punchy AI, thrilling combat, and even a semblance of graphical prowess, it could have truly captured the magic of Tolkien's world. But here we are, folks-4.5 out of 10; there's only so much one can do with a fairy godmother's wand of limitations!

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