
When ToeJam and Earl decided to come home from Earth, they probably should have checked their spaceship for hiding humans. Spoiler alert: they didn't. 'ToeJam & Earl in Panic on Funkotron' is the sequel to the cult classic that had us all wondering, 'What happens when funky aliens crash on Earth?' The answer: chaos. Or more specifically, chaos in the style of a side-scrolling platformer, as the game trades in its predecessor's rogue-like charm for something decidedly more standard and possibly more...fun?
The adventure kicks off as ToeJam and Earl return to their home planet of Funkotron, only to find it overtaken by errant Earthlings creating ruckus. Kudos to them for failing basic alien etiquette. Players take control of the titular duo, employing some seriously funky moral philosophies-like trapping humans in jars. It's not weird if you call it quirky, right? Each level consists of hunting down these wayward Earthlings using a radar system as your guide, like a GPS for wannabe alien ghostbusters, except the ghosts are pesky humans.
Visually, the game offers a delightful blend of vibrant colors and cartoonish fun. Characters are animated with a smoothness appropriate for the mid-'90s. ToeJam's trademark red skin and Earl's rather unfortunate green hue stand out like traffic cones on a deserted street. The background art brims with a mix of quirky and oddball, as if someone threw together a psychedelic collage you'd probably find hanging in an art gallery you'd never want to visit.
Ultimately, 'ToeJam & Earl in Panic on Funkotron' delivers an exhilarating, albeit slightly misunderstood experience. While die-hard fans of the original might wag their fingers and scowl at this sequel for straying too far from the treasure-hunting glory days, it's hard to ignore its charm. In the great cosmic game of life, perhaps this game symbolizes a journey-a funky, chaotic, and jar-related journey that may, or may not, compel you to do a little dance of your own.