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Review of Wipeout HD on PlayStation 3

by Hemal Harris Hemal Harris photo Sep 2008
Cover image of Wipeout HD on PS3
Gamefings Score: 8.7
Platform: PS3 PS3 logo
Released: 25 Sep 2008
Genre: Racing
Developer: Studio Liverpool
Publisher: Sony Computer Entertainment

Introduction

Wipeout HD is the gleaming, neon-lit answer to anyone who thinks "racing" only means tires, steering wheels and realistic crashes. Studio Liverpool took tracks and ideas from the PSP entries Wipeout Pure and Pulse, upgraded everything to 1080p at 60 frames per second, and shoved them into a future where gravity is optional and speed limits are a bad joke. This review concentrates less on the pretty lights and more on the part that will punish you until you either git gud or rage-quit: the challenge. If you're the kind of person who calls reaction time "stress testing" and considers memorizing a track layout an act of domestic engineering, Wipeout HD will keep you busy-and humbled.

Gameplay

At its core Wipeout HD is deceptively simple: pick an anti-gravity ship, pick a track, and attempt to finish first without your ship exploding into a confetti of shame. The complexity-and therefore the challenge-sits in the details. Ships are not identical; every team's craft has unique trade-offs in speed, acceleration, manoeuvrability and shield strength. Choosing a ship is less about "which looks coolest" and more a chess move before the race begins: pick a glass cannon for blistering top speeds and pray you don't clip a wall, or pick a tank with a limp top end and survive contact like a stubborn cat. Mastering the tracks is a study in muscle memory and tiny choices. The eight base tracks (expanded by Fury) were originally designed for handhelds but rebuilt for HD, and they reward precision more than aggression. Corners are often blind, chutes narrow, and the air brakes are the game's secret handshake: knowing when to scrub a little speed with the air brake before a corner versus hurling your craft into a wall at 700 km/h is a distinction only gained through repetition. Braking isn't just about survival-it's about shaving tenths off lap times by carrying the right line and not being greedy on throttle. The game's controls are tight and unforgiving; oversteer or understeer at high speeds and the shield starts to scream in metaphorical pain. Zone Mode is where Wipeout HD flips its personality and asks whether you can hold your lunch while physics disintegrates. In Zone Mode your sole objective is survival as the ship accelerates relentlessly. Reaction times must be surgical, and spatial awareness becomes the metric you'll be judged by-if you can still breathe by Zone 14, congratulations, you have fingers made of quicksilver. Zone Battle (from Fury) adds eight-player chaos to this test, meaning you must combine survival instinct with opportunistic aggression: hit a speed pad for an edge, then immediately dodge the opponent who thinks they can block you. Weapons introduce a layer of tactical depth. Offensive weapons (missiles, rockets, machine guns, quake) let you interfere with other racers, but they also momentarily distract you from nailing the perfect racing line; defensive tools (shields, land mines, stationary bombs) allow clever plays like baiting rivals into traps or buying time to recover shields. Shields are the game's health bar: they deplete on collisions and weapon hits, and when they hit zero you blow up like an overcooked firework. Replenishing shields through unwanted weapon pick-ups feels like finding spare change in your sofa-satisfying and occasionally lifesaving. Players who treat weapons as an accessory rather than a crutch fare better in the long run. Eliminator mode (included in the Fury expansion) flips scoring toward destruction and lap placement, rewarding players who can juggle offence and pace. Pilot Assist: a feature intended to be a friend to newcomers, but a passive, inconsistent co-pilot who occasionally slams the wheel on you mid-race. It nudges your craft away from walls automatically, which can be useful if you are very new, but the effect is inconsistent and undermines attempts at competitive times. Disabling Pilot Assist is almost mandatory for players who want true control and to squeeze lap times until they squeak. Motion controls via Sixaxis are available and fun in small doses, but the analogue stick remains the reliable instrument that separates the casual from the seasoned player. Skills demanded by Wipeout HD are a mix of twitch reflexes, deep memorization, and tactical thinking. You need the reflexes to dodge last-second obstacles, the mental map to take corners perfectly every lap, and the tactical sense to decide when to speed, when to shield up, when to fire off a missile, and when to ignore the shiny weapon pickup glowing like a siren. Online races (up to eight players) transform everything: predictive reading of opponents, risk assessment under pressure, and a cold tolerance for being pushed into walls by people who don't care about your emotional wellbeing. The learning curve is steep, but the high skill ceiling is satisfying: improvements are measurable, and the game rewards practice with elegant speed.

Graphics

Graphically, Wipeout HD is the gymnastic display of a game that spent every waking CPU cycle flexing for the camera. Studio Liverpool tuned the game to use the PS3's horsepower to deliver crisp 1080p visuals at a steady 60 fps, and that silky frame rate isn't just eye candy-it directly affects how the game feels. The responsiveness and clarity at that frame rate give you the window to see and react to obstacles earlier, which turns graphics into a difficulty modifier: prettier, smoother visuals make split-second decisions feasible rather than heroic guesses. The Zone Mode equaliser visuals had to be toned down during development after failing epilepsy tests, which is a reminder that the game's sensory assault can be intense. What remains is still a gorgeous, neon-soaked blur of lights that sells speed better than a sports car commercial on espresso. Lighting, reflections, and detail on ships and tracks help when you're learning lines because visual cues are clearer; however, they can also be hypnotic-get lost watching an LED panel and a corner will punish you. The soundtrack deserves a mention here: techno, dubstep and drum'n'bass tracks aren't just mood music, they act as a tempo for your driving. The beat helps you time rushes and jumps; losing the rhythm is sometimes where mistakes start. If graphics are the body of Wipeout HD, the soundtrack is the caffeine it runs on.

Conclusion

Wipeout HD bristles with challenge and rewards players who put in the time to master its many tiny decisions. It is not gentle: it will humiliate you in online matches, it will eat your shields, and it will make you re-evaluate the human capacity for small errors at large speed. Yet that is precisely the point. The game's tight controls, distinct ship handling, weapon and shield management, and the survival horror of Zone Mode combine into an experience that is demanding in the same way a mountaineering course is demanding-intense, exacting, and tremendously satisfying once you stop falling off. If you want a racing game that doubles as a reflex and memory gym, Wipeout HD delivers. The Fury expansion broadens the tests with extra tracks and modes like Eliminator and Detonator, turning the single-player practice into full-blown strategic warfare when you add other humans. The stumble with in-game ads (since removed) and the visual adjustments during development are footnotes; they don't change the fact that Wipeout HD is an elegant, unforgiving speed machine. Score-wise, it sits high: visually brilliant, aurally infectious, and challenging enough to keep you chewing on a track's layout for weeks. Bring patience, steady thumbs, and a readiness to learn from exploding spectacularly-this is a skill-based shooter disguised as a racing game, and it asks you to become better every lap. If you enjoy being tested, this neon future will be your playground and your nemesis in equal measure.

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