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Review of Blasphemous on PS4

by Hemal Harris Hemal Harris photo Sep 2019
Cover image of Blasphemous on PS4
Gamefings Score: 8
Platform: PS4 PS4 logo
Released: 10 Sep 2019
Genre: Metroidvania
Developer: The Game Kitchen
Publisher: Team17

Introduction

Once upon a time in a land named Cvstodia, where religious art is about as cheerful as a funeral in the rain, players are treated to a delightful 2D action-adventure that makes you question your sanity while you smash your way through hordes of grotesque enemies. 'Blasphemous' is like that art class you didn't want to take: painful, challenging, and you definitely leave with more scars than you came with. Buckle up, for we're diving into this punishing metroidvania that's as addictive as it is sadistic.

Gameplay

The gameplay in Blasphemous is a beautiful blend of exploration, combat and, let's face it, pain. You play as the Penitent One, whose weapon of choice is the aptly named Mea Culpa. Each battle feels like a mini fistfight with your own sense of self-worth, as you learn enemy attack patterns like a musician learns a new song. Most foes have attacks that can be disrupted with well-timed parries, making combat a dance of timing, reflexes, and a good dash of trial-and-error. As you traverse Cvstodia, you'll need to learn the lay of the land - from acquiring health and Fervor upgrades to dodging traps that could have been designed by a demented architect. These upgrades are crucial because the challenge becomes merciless as you progress, with bosses that will make you question every life choice you made up to the point where you face them. Defeating enemies rewards you with Tears of Atonement, which sounds like a sad excuse for currency but hey, it's good for upgrades! The checkpoints in form of altars deliver a certain cruel irony: while they replenish your health, they also respawn all slain enemies. So, it's almost like deciding to take a nap in a lion's den, sleeping soundly only to wake and have the lion chowing down on your face. Save strategically, heal often, and don't be afraid to run away like a brave little chicken when things go south. Death isn't permanent - it's just a minor inconvenience, and respawning cleverly ties into the guilt system, making every mishap a lesson in despair and frustration, because what's life without a little existential dread, right? You'll collect Guilt Fragments that act as both a punishment and a motivation to improve. Just when you thought you could forget your self-loathing, the game pulls you back into the depths of your personal hell.

Graphics

In the visual department, Blasphemous gives a big high-five to dark, gothic art styles reminiscent of a fever dream after binge-watching horror films at 3 AM. The animations are fluid, with character designs and settings that scream - or perhaps weep - exquisite craftsmanship. Each location in Cvstodia is a unique hellish vision of what might happen if you left a toddler with a paintbrush and a dark history of religion. Atmospheric and moody, this game paints a world that feels rich and layered, making you feel deep, deep sadness for the inhabitants who are clearly having a worse day than you. The levels are meticulously designed, with stunning pixel art that captures the horror motifs and religious iconography. Even the bosses, grotesque as they are, each feel like walking pieces of art, each with their own sharp messages about sin, guilt, and the burden of existence. The soundtrack complements the visuals perfectly, setting a tone that is odiously hypnotic, luring you into the dark madness of Cvstodia, one note at a time.

Conclusion

'Blasphemous' is not just a game; it's an arduous journey through a world that laughs in the face of casual players and those unaccustomed to challenging gameplay. It asks you to grow, to learn and yes, to endure the metaphorical whips and chains it throws your way. If you love a challenge wrapped in beautifully crafted art, violent lore, and complex systems of pain and responsibility, then grab your controller and prepare for a pilgrimage through guilt and suffering that you won't soon forget. Just don't blame me when you have to throw your controller out the window after finally defeating that one boss for the 50th time!

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