Monark, a tactical RPG developed by Lancarse, takes school trauma to the next level. Picture this: You just got your report card and it's not pretty. Now throw in some demons, a school sealed off from the world, and an existential crisis almost as massive as your student loans. The game has managed to squeak out some mixed reviews, so let's dig into its characters and their wonderfully awkward, sometimes tragically hilarious arcs in a world that's essentially teen angst meets the underworld.
Monark adopts a gameplay style reminiscent of titles like Lost Dimension, inviting players to explore Shin Mikado Academy, a whack-tastic high school trapped in otherworldly fog. The twist? This mist doesn't just come from the cafeteria-the students are haunted by daemons that are meaner than your gym teacher when you miss gym class! Players navigate the school's corridors, seemingly inspired by a high-budget horror movie set, while simultaneously making sense of the narrative arc surrounding the school's mysterious happenings. Combat is tactical, where you manage your squad of angst-ridden adolescents while they face creepy critters known as 'daemons'. Think of them as those pesky younger siblings but ten times more terrifying and with worse table manners. You must evolve your character's desires (whatever that means) and level up through exploration and combat scenarios that are as repetitive as high school drama. In terms of customization, players can tweak their character's attributes, unlocking abilities that would make them a standout in any debate club...or at least make them slightly less useless in combat. It's an RPG light - if you're looking for depth, you might want to consider opting for a hefty tome instead. Story and character development are front and center, but if you blink, you might miss the opportunity to actually bond with your team. Think of it as trying to make friends during an awkward high school reunion - you might leave feeling like you should've just stayed home.
Aesthetically, Monark is like a reversible jacket - it has its charming moments yet manages to be woefully underwhelming at times. The environments feel more like placeholders than places of interest, which is a shame considering the engaging narrative potential. The graphics lean heavily on the 'kinda creepy but not really' aesthetic, which may or may not make you wish you were playing a shinier game. Monsters lurk about, but their designs might elicit more chuckles than chills. The visual experience is about as appealing as your average school cafeteria meal - enough to fill a void but lacking any gourmet flair.
Monark is a mixed bag, much like a school lunch tray filled with mystery meat and questionable pudding. The characters, while entertaining at times, suffer from inconsistencies that make deep bonds with them challenging. The gameplay mechanics and combat can prove tedious at times, resembling the repetitiveness of studying for finals without any payoff. There's a glimmer of brilliance buried beneath layers of mediocrity, but whether players will uncover this gem amidst apathy remains to be seen. If you decide to take the plunge into Monark, just remember to pack your patience (and maybe some snacks) for the long haul. It's a quirky, disjointed experience that might resonate with the right audience, but for many, it may simply feel like failed homework and a missed opportunity for something greater.