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Review of Putty Squad on PlayStation 4

by Chucky Chucky photo Aug 2025
Cover image of Putty Squad on PS4
Gamefings Score: 3.8
Platform: PS4 PS4 logo
Released: 14 Aug 2025
Genre: Platform
Developer: System 3 / East Point Software
Publisher: System 3 (Maximum Games published NA retail versions)

Introduction

Putty Squad is the sort of comeback story that reads like a tabloid headline for retro gaming: beloved Amiga darling from 1994, ghosted by publishers, finally resurrected as a 2013/2014 remake that treats modern consoles like very polite museums. On PlayStation 4 it arrives wearing a high-definition coat and carrying the same floppy hairdo of ideas that made the original charming. The original Putty Squad was praised when magazines actually mattered - animation, level variety, clever mechanics - and then mostly withheld from the public like a rare sandwich in a locked cupboard. The remake promises to be faithful. It keeps many of the old quirks, including those levels of instant death that make you question both the floor texture and your life choices. This review is written in a deadpan tone because that is the most honest way to talk about a game whose personality is somewhere between 'quirky mascot platformer' and 'why did I fall through the background again?'. If you remember the original Amiga buzz, Putty Squad nostalgia smells pleasantly of pixel art and magazine coverdisks. If you do not, this game will still ask you to rescue putties, puff yourself into a balloon, and punch things until something interesting happens. The remake tries to straddle the line between retro authenticity and modern polish, and mostly succeeds at nostalgia while spectacularly underinvesting in anything that might actually make 2013 players say, "Woah, this is new."

Gameplay

On paper Putty Squad is a tidy platformer with a gimmick: you control a blue amorphous blob named Putty who can morph into different shapes to traverse levels and subdue enemies. The moveset reads like a party trick list you'd use to impress a very bored child. Stretch sideways to cover ground faster, squash flat to absorb pickups, elongate vertically to climb, morph a fist to punch, or inflate to float. The variety is genuine - there's real joy in discovering that squashing into a conveyor-belt seam and then shooting out like a sticky cannon is both allowed and mildly chaotic. Combat and progression are driven by collectible stars that increase Putty's attack power. The first few stars make punches feel decisive; stacking more unlocks ranged darts, electrocution, and even bomb throws. It's satisfying when the systems click: you collect stars, feel slightly godlike, and then immediately get smacked by an enemy and watch your star power leak away like a bad fridge. The game punishes mistakes by reducing your attack potency every time you get hit, which is a mechanical shrug that says "you can be strong, until you're not." Level design in the remake faithfully mirrors its predecessors. There are varied shapes and secret doors, occasional items tucked into destructible blocks, and puzzle-platform segments that reward curiosity. A few levels show inspired use of Putty's toolkit - sections where you must alternate between inflating to float and squashing to squeeze through gaps create a rhythm that feels handcrafted rather than procedural. Yet the overall pacing is conservative: many stages drag their heels, stretching short ideas into longer stretches that test patience more than skill. The difficulty curve is peculiar. Classic-era critics praised the original for a balanced learning curve, and parts of the remake retain that sensibility. Other parts are less generous: instant-death pits with indistinct edges, enemies with unforgiving attacks, and a handful of poor camera moments lead to deaths that feel arbitrary rather than earned. The old Amiga version's reputation for instant-death situations lives on here - sometimes the bottom of a level blends into the background so well that you fall and blame the screen for deception. Controls are competent but not magical. Putty's animations and movement are fluid, and the basic inputs are responsive, which is crucial for a platformer that asks you to be precise. However, the remake frequently clings to design choices that make sense on a 1994 Amiga controller but feel anachronistic on a DualShock 4: the game rarely adopts modern conveniences like generous checkpoints or forgiving respawn mechanics. When combined with enemy hits that strip your star power, the result is a loop of trial, annoyance, tiny victory, and then the platformer equivalent of being told to "try harder." The game is single-player only, which fits its DNA but also limits any modern attempts to freshen things with co-op or competitive modes. If you like digging into levels to find secrets, Putty Squad rewards you. If you prefer games that cater to short attention spans with constant novelty, this one asks you to wait for old-school payoffs. It's a remake that leans on authenticity rather than adaptation, which is either comforting or stubborn depending on whether you brought nostalgia or expectations.

Graphics

Putty Squad on PS4 is modest by modern standards; the HD coat is applied but not tailored. The remake cleans up sprites, smooths animations, and adds higher-resolution backgrounds, but it rarely does anything bold with lighting, particle effects, or environmental polish. The result looks like a lovingly restored painting hung in a room with beige walls: the art is pleasant, precise, and sometimes charming, but the presentation won't make anyone gasp. The animations retain the original's charm. Putty has believable squash-and-stretch moves that make the blob feel tactile; when you morph a fist there's a satisfying, cartoonish anticipation before contact. Backgrounds are often colorful and full of detail that reward looking around, but those details rarely interact with gameplay. Some levels use the Amiga-era palette effectively, and a few clever visual gags remain intact. On the downside, important visual cues (like the edge of a fatal pit) can sometimes be too subtle, which is less a tribute to subtlety and more an invitation to rage-quit. Sound design and music follow the same pattern: competent, occasionally catchy, rarely exceptional. The soundtrack evokes a retro feel with jaunty tunes that fit the stages, while sfx like the thunk of a punch or the soft pop of inflation are serviceable. Nothing here is earworm-level, but nothing is actively grating either - which is to say it's exactly the sort of audiovisual package that doubles as mild comfort food for people old enough to remember coverdisks and those still young enough to discover them now.

Conclusion

Putty Squad on PS4 is a time capsule polished just enough to look respectable on a modern shelf. It's earnest, occasionally clever, and frequently nostalgic - which will be an asset if your heart warms at the sight of retro animation and trusted platforming tropes. It will be a liability if you expected a remake to rethink the formula for modern sensibilities. Critics were not kind: Metacritic scores for the PS4 remake landed in the low 30s, while handheld versions scored a little higher. That reception is understandable. The original Amiga game earned praise when it was new because it innovated within its era's constraints. The remake mostly preserves that experience rather than elevating it. If you grew up with Putty or are an Amiga completist, the remake is a welcome, if imperfect, bridge to the present. If you're a modern platformer fan who likes conveniences like clear visual readouts, generous checkpoints, and contemporary design sensibilities, this one may feel like a museum docent insisting you walk slowly and admire the era-accurate dust. The PS4 release is neither disastrous nor triumphant; it is polite, slightly forgettable, and stubbornly devoted to keeping its original identity intact. In short: a cute blue blob with nostalgic credibility and modern-day impatience placed on the shoulders of a publisher who expected nostalgia to do most of the heavy lifting. Score: 3.8/10. Buy it if you value authentic retro vibes and forgivingly ignore some archaic design choices. Otherwise, wait for a sale or for someone to make a version that remembers it owes the player a little mercy.

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