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Review of Super Neptunia RPG on PlayStation 4

by Gemma Looksby Gemma Looksby photo Dec 2018
Cover image of Super Neptunia RPG on PS4
Gamefings Score: 6/10
Platform: PS4 PS4 logo
Released: 20 Dec 2018
Genre: Side-scrolling role-playing
Developer: Artisan Studios (with assistance from Idea Factory and Compile Heart)
Publisher: Idea Factory (JP) / Idea Factory International (WW)

Introduction

Super Neptunia RPG is the oddball cousin at the family reunion of JRPGs: it looks familiar, tells you jokes about the family business, then somehow manages to be both nostalgic and a little awkward. Developed primarily by French-Canadian studio Artisan Studios with help from Idea Factory and Compile Heart, this side-scrolling entry in the Hyperdimension Neptunia series drops Gamindustri's CPUs into a horizontal world of amnesia, questionable memory management, and a villainous group called Bombyx Mori who have a strict 2D-only policy for games. If you're a fan of the series' wacky personalities, meta humor, and cute character designs, this game comes with a warm blanket of fan service. If you care deeply about buttery framerates and platforming that doesn't make you want to fling your controller into the void, you may find your heart pulled in two directions.

Gameplay

Gameplay in Super Neptunia RPG is a breezy, sometimes bumpy, side-scrolling affair that blends classic 2D platforming with turn-based RPG combat. You'll be running across horizontally laid-out maps, exploring cities where you can buy gear, accept quests, and poke into buildings for NPC banter. Dungeons are similarly linear but filled with roaming monsters and hidden treasure boxes. When your sprite collides with an enemy, the game transitions into combat - a system that's equal parts tactical and button-happy. Battles let you field up to four characters, and the core loop revolves around Action Points (AP). As time ticks in battle, AP accumulates, letting characters use Skills. Skills are flavored with elemental types, and exploiting an enemy's weakness is rewarded: hit a foe with the element they're weak to and you recover AP. It's a neat little feedback loop that nudges you to think about element matching without turning fights into a spreadsheet. There's also positioning and timing to consider - some skills have ranges or shapes, and knowing when to chain abilities into combos adds a strategic gloss on top of the more straightforward level-grinding. The playable roster is a delicious Neptunia sandwich: the four CPUs (Neptune, Noire, Blanc and Vert), their HDD forms (Purple Heart, Black Heart, White Heart and Green Heart), and a new face named Chrome. If you're hungry for extras, downloadable content unlocks IF, Compa, and Artisan as playable - which is convenient if you like paying a little extra for new moves and banter. Character personalities are a highlight: the writing leans into self-aware jokes about game development, platform wars, and the very notion of being a video game protagonist. The dialogue is corky and often breaks the fourth wall, which will please long-time fans and anyone who likes their RPGs with a side of meta commentary. Where combat begins to fray at the edges is with difficulty spikes tied to platforming segments and performance hiccups. Several reviewers and players pointed out that some platforming sections feel stingy with their hitbox and camera behavior, leading to cheap deaths or repeated attempts that interrupt the pacing. That can be a mood killer in a game whose strength is its light tone and episodic flow. Performance on consoles was also criticized: stuttering and dips in frame rate sometimes make precise inputs feel unreliable, which compounds the frustration during trickier sections. Quests are the usual mix of fetch, slay and story beats, and the pacing leans toward the brisk side. Combat isn't tooth-grindingly complex, but it's satisfying enough to keep things moving. Healing and status management are straightforward, and the AP mechanic gives battles a satisfying rhythm when you're exploiting weaknesses and stringing together flashy skills. Meanwhile, the plot threads - amnesia, the oppressive Bombyx Mori forcing everyone to make 2D games, and the CPUs trying to rediscover themselves - are delivered with a wink rather than a lecture, so the narrative rarely demands emotional heavy lifting. Music plays its part in setting the tone. The opening theme 'Dia vo Lhizer' by Eri Sasaki and the ending theme 'Never ending true stories' by Asaka add a proper JRPG soundtrack sheen, punctuating the goofy moments with a dash of epic flair. If you appreciate upbeat openings and sentimental send-offs, the soundtrack will deliver those beats in style. Overall, the gameplay is an enjoyable hybrid: accessible for newcomers, with enough mechanical flair to keep fans engaged. It's not always polished in execution - platforming and technical issues undercut the experience at times - but the core systems are charming, especially when you're in the mood for an offbeat, character-driven romp.

Graphics

Visually, Super Neptunia RPG leans hard into the series' strengths: bright, bubbly character art and chibi-ish 2D sprites in a painterly world. The art direction is probably the game's MVP; character portraits and expressive animations sell jokes and emotions with comic timing, and the environments are colorful enough to be pleasant eye candy while you romp from dungeon to dungeon. The game runs on Unity, which is a sensible choice for a side-scrolling RPG, and that engine helps with crisp sprite work and layered backgrounds. That said, presentation isn't flawless. Critics and players noticed performance issues on consoles, particularly frame drops and stuttering that spoil precision platforming and occasionally make combat feel less responsive. Another odd note is censorship: the PS4 version was criticized for content changes due to Sony's policies, which annoyed some fans expecting parity across platforms. Despite that, the overall visual package - character designs by Tsunako and the lively UI - gives the game personality and charm that more than makes up for some rough edges. If you're someone who values art direction over hyperrealism, the graphics will probably charm you; if you're a stickler for technical polish, be warned.

Conclusion

Super Neptunia RPG is a love letter to the series' weirdness and to retro-styled JRPGs, written in fluorescent marker and folded into an origami heart. It's fun, funny, and frequently self-aware, with a combat system that rewards thinking about elements and timing without ever getting bogged down in minutiae. The strong art direction and character work keep the mood buoyant, and the soundtrack gives scenes the emotional lift they need. However, it's also a game that trips over its own shoelaces sometimes: technical issues on consoles, finicky platforming, and the questionable choice to alter content on the PS4 release all leave small but noticeable scuffs. For fans of Hyperdimension Neptunia or anyone who enjoys a quirky, approachable RPG with a sense of humor, this is worth checking out - just manage expectations about polish and difficulty. For everyone else, consider renting or waiting for a sale. Either way, Super Neptunia RPG is charming enough that you'll forgive it for being a little messy, and it will probably leave you smiling at least once before you smash the controller in a fit of platforming rage.

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