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Review of Tony Hawk's Pro Skater 1+2 on PlayStation 4 (PS4)

by Tanya Krane Tanya Krane photo Sep 2020
Cover image of Tony Hawk's Pro Skater 1+2 on PS4
Gamefings Score: 9/10
Platform: PS4 PS4 logo
Released: 04 Sep 2020
Genre: Sports
Developer: Vicarious Visions
Publisher: Activision

Introduction

If you expected a straightforward skate remake, Tony Hawk's Pro Skater 1+2 on PS4 instead hands you a reunion special that reads like a decades-long teen drama where everyone learned new tricks and also got wrinkles. The game is nominally about racking up combos and dunking on rails, but its real emotional core is the roster - 21 pro skaters plus a handful of wildcards - each arriving with a pre-packed arc: the veteran past his prime who still lands the trick (Tony Hawk), the proteges of legacy families (Riley Hawk), the newcomers carrying the future of the sport (Nyjah Huston, Lizzie Armanto), and the cameo-laden absurdists who exist to unlock a smile (Officer Dick, Ripper, the Roswell alien). Vicarious Visions has stitched modern mechanics onto classic levels and, in the process, turned an arcade score-chaser into an ensemble piece where representation, age, myth and licensing drama all get their moment on the halfpipe.

Gameplay

At its heart, Pro Skater 1+2 plays like the original games grew up, went to skateboarding college, and learned a bunch of impressive electives. The handling team dug up Neversoft's original code and layered it into Unreal Engine 4, carefully preserving original skating lines while adding later-era flourishes: reverts, spine transfers, wall plants, double flips, and trick-switching mid-sequence. That matters because the roster isnt just cosmetic - each pro is a different stylistic tempo in the game's score-driven narrative. Tony is the stabilizer: reliable, high-value specials, the guy you pull out when you need a long, beautiful 1-minute combo to serenade the scoreboard. Riley reads like the heir apparent, trotting out younger combos that bridge old-school flow and modern gymnastic flipping. Nyjah and the other younger skaters are the aggressive, high-risk protagonists who press the special meter as if it owes them money. The goals and challenges act like episodic beats in each level. Early objectives are origin episodes: learn to grind, collect tape, become relevant. Later tasks are season finales: perfect an enormous combo, link obscure gaps, or unlock a hidden character who exists mainly to clap at you. Create-A-Skater and Create-A-Park are the fanfiction workshops, letting players script their own arcs. Multiplayer attempts to be the after-party, but critics (rightly) pointed out that its modes grow repetitive and the offerings thin; it feels like a great guest list with not enough activities. Still, the progression system and unlockables - including 1980s skins, cosmetic overloads, and secret characters like Officer Dick (Jack Black), Ripper, and a Roswell alien - give completionists a convincing narrative of growth: from nobody to myth. Mechanically the game still rewards timing, rhythm, and spatial memory. Specials, built by trick variety and meter, are the plot twists: they amplify your story when deployed correctly and flatten your arc if you bail. Bails reset the meter and deliver the kind of humbling montages older skaters have tattooed on their knees. Criticisms include long loading times and a somewhat limited initial set of levels compared to what a full series anthology could be - which makes the game's world feel like a tightly written season rather than a sprawling franchise soap opera.

Graphics

Vicarious Visions went full facelift mode: every level had its art assets rebuilt for 4K-ready presentation while keeping the original geometry faithful to veteran line choices. The visuals read like restored VHS turned into a modern cinematic - colors pop, textures are sharp, and character models show the blessed cruelty of time: the OG skaters return as their current, dignified selves. This lends the roster arcs extra weight; you can see the years in faces and clothing, which reinforces the idea that these are real people with careers and generational handoffs. Soundtrack choices, mostly reunited from the originals with 37 new tracks, act like a score composer that knows when to be nostalgic and when to press the gas. A few songs didnt make it back for licensing reasons, and that absence is the kind of subplot only soundtrack nerds notice, but otherwise audio and visuals combine to make each level feel like an episode in a well-produced documentary series.

Conclusion

Tony Hawk's Pro Skater 1+2 on PS4 is a remake that doubles as a character study: a celebration of skateboarders as living, evolving personas rather than unlockable avatars. It balances reverence for the past with the sensible addition of newer tricks, a more diverse and modern roster, and cosmetics that let you play director of your own skate saga. The game stormed sales charts - a million copies in two weeks - and cleaned up on awards, winning Best Sports/Racing at Gamescom and Best Sports/Racing at The Game Awards 2020, which is a nice final act for Vicarious Visions before their merger with Blizzard. Shortcomings remain: multiplayer feels undercooked in places, levels could have been more numerous, and loading times sometimes cut the montage short. But those are blemishes on an otherwise energetic revival. Whether you play for the combos, for unlocking Jack Black as Officer Dick, or simply to watch an entire generation of skaters age like fine waxed decks, Pro Skater 1+2 delivers a coherent, funny, and often thrilling arc that respects where the series came from and points a very stylish skateboard toward where it might go next.

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