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Review of Ty the Tasmanian Tiger 2: Bush Rescue HD on PlayStation 4

by Hemal Harris Hemal Harris photo Jun 2021
Cover image of Ty the Tasmanian Tiger 2: Bush Rescue HD on PS4
Gamefings Score: 7/10
Platform: PS4 PS4 logo
Released: 30 Jun 2021
Genre: Platform / 3D platformer / Open-world
Developer: Krome Studios (remaster); Krome Studios & Halfbrick Studios (original)
Publisher: Krome Studios (HD remaster); EA Games (original)

Introduction

Ty the Tasmanian Tiger 2: Bush Rescue HD is the remastered, slightly shinier version of the early 2000s Aussie platformer that asks you to do two things: throw boomerangs like a professional backyard wildlife engineer, and run around a sunburnt open world doing errands for a roster of charmingly named townsfolk. The PS4 release arrived after a successful Kickstarter and a polite shove into high definition, and it mostly keeps the original game's sunny spirit intact. This review is not about nostalgia goggles or whether you should hug a digital koala; it is about what the game expects of you as a player, how it challenges your skills, and whether those challenges are worth the ride. Bush Rescue is unapologetically geared toward players who like to mix platforming with light combat and a dash of vehicle mayhem. If you want inscrutable difficulty spikes or Dark Souls levels of misery, this is probably not your jam. If you care about precision timing, spatial reasoning, aim, and the occasional frantic vehicle rescue, then Ty is a surprisingly competent teacher of those skills, wrapped in cartoon fur and a can-do attitude.

Gameplay

The game sets you loose in Southern Rivers, an open-world collage of towns, oil rigs, forests, and islands. The non-linear structure means challenge often comes from player choice: pick the tougher missions earlier and you will learn to adapt quickly, or pick gentle errands and cruise through a sunlit path of easy wins. The mission wheel rotates between delivery tasks, enemy clear-outs, rescuing civilians, and the occasional plot-critical showdown, so you need a toolbox of skills rather than a single dominant playstyle. At the heart of Ty's toolbox are the twin boomerangs. They are more than a weapon; they are a movement system and a puzzle key. Throwing boomerangs requires aim, timing, and situational awareness. You can lob them individually for pinpoint hits or twin-throw for blunt crowd control. Learning to use boomerangs for gliding after a jump changes how you approach platforming: misjudge the arc and you start farming hearts from a conveniently placed cactus. The boomerangs also manipulate objects to create paths, which turns some environmental encounters into timing puzzles. The game rewards thoughtful use of your gear rather than button-mashing, and that's where the depth sneaks in. Ty's bite attack is a clever little mechanic that presses your reaction time and target prioritization. It chains like a homing move, letting you grab secrets and continue momentum. Mastering the bite means you stop awkwardly backtracking to pick up collectibles and instead stitch together flowy runs through an area. That flow is necessary for higher difficulty boss encounters where chaining attacks, staying mobile, and conserving health are all required. Combat is approachable but has nuance. Enemy telegraphing is generous, so defeat often comes from sloppy positioning rather than unfair hits. Boss fights lean more into pattern recognition than twitch reflexes; you learn their tells, punish at the right windows, and then get rewarded. Some boss encounters escalate the required skillset by forcing you into vehicle suits called Bunyips, which demand an understanding of hitboxes, lock-on ranges, and stamina management. These mech fights are where Ty can surprise you: suddenly your platforming sense has to be married to vehicle control and target prioritization. Vehicles and special segments diversify the skill demands. Helicopter and mortar sections require pacing and aim, go-kart races demand item use and defensive driving, and the Bunyip suits fluctuate between careful dodging and aggressive pushing. The go-kart multiplayer exists as a light, Mario Kart-style distraction. On the PS4 remaster you can expect these modes to be present as they were in the originals; they add a break from the main platforming loop, and they test a different subset of reflexes and spatial awareness. Resource management plays a subtle role in difficulty. Opals, the in-game currency, let you buy upgraded boomerangs that change combat effectiveness and utility. Deciding which boomerang to splurge on is a small strategic layer: do you buy a combat-focused thrower, or a utility boomerang that helps you reach collectibles and shortcuts? Players who prioritize completionism will face the most rigorous tests; hidden items, bonus challenges, and the promise of a special 100% completion reward encourage careful exploration, precision platforming, and perfecting combat sequences. The open-world design sometimes softens the directed challenge of traditional linear platformers. That freedom is a double-edged sword: it lets players gate difficulty by choosing missions, but it also forces you to learn how to gauge when to take on tougher tasks. On balance, the game trains a varied skillset: aim and timing for boomerang work, platforming finesse for tricky jumps, pattern recognition and patience for bosses, and vehicle handling for the mech and vehicle encounters. If you invest a little, the game repays you with satisfying mechanical interactions and a sense that your toolkit is expanding.

Graphics

The HD remaster cleans up textures and cranks the resolution to something gentler on the PS4, and that clarity helps with gameplay in a meaningful way. Visual readability matters in a platformer that relies on judging distances and enemy telegraphs, and the remaster makes it easier to spot ledges, boomerang grab points, and moving hazards. The aesthetic remains cartoony and cheery: think sun-bleached Aussie countryside with a neon-pop personality rather than gritty realism. Camera and presentation lean classic-era 3D platformer. The camera generally does its job, though tight platforming sections can occasionally demand a manual nudge or a precision pause to line up a throw or a glide. The benefit of the cleaner visuals is that you spend less time guessing what the geometry looks like and more time executing the skill the game asks for. In short, the HD gloss helps the challenge become a test of player ability rather than a guessing game about where the world ends.

Conclusion

Ty 2 HD is a platformer that teaches you patience, aim, and a kind of joyful multitasking. It will not humble speedrunners who live for brutal precision, nor will it reinvent the wheel for hardcore platformer veterans. The game's strengths lie in giving players a varied set of mechanical toys and asking them to combine those toys into effective play: boomerang finesse, bite-chain mobility, boss pattern reading, and occasional vehicle mastery. Critics were right to call it lighter on challenge compared to genre heavyweights, but that lightness doesn't mean the game is shallow. There are real tests here if you seek them out, and 100% completion is a proper gauntlet for anyone who likes to be thorough. If you're an 18-year-old who wants a breezy open world with bite-sized mechanical challenges, a few surprising boss fights, and the odd vehicle panic to keep your reflexes honest, Ty the Tasmanian Tiger 2: Bush Rescue HD on PS4 is a solid pick. If you expect relentless difficulty, temper your expectations; instead think of Ty as a training ground for timing, aim, and situational juggling served with a sunscreen-scented grin. The game earns a 7 out of 10 for offering approachable but meaningful challenges and for doing so with personality and polish.

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