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Review of Blade on PlayStation

by Max Rathon Max Rathon photo Nov 2000
Cover image of Blade on PlayStation
Gamefings Score: 3.5
Platform: PlayStation PlayStation logo
Released: 21 Nov 2000
Genre: Action
Developer: HammerHead
Publisher: Activision

Introduction

Welcome to the world of Blade, where the charm of a vampire-killing half-human and the technical finesse of the PlayStation 1 collide in a glorious mess of graphics, clunky controls, and voice acting straight out of a very bad soap opera! Released back in 2000, this game tries to capitalize on the hype from the cult classic film, but does it sink its teeth in or is it more of a blood-sucking embarrassment? Let's dive deeper and find out if this game's blade is sharp or just dull.

Gameplay

In Blade, you take on the role of, surprise, surprise - Blade! Armed to the teeth (literally) with various weapons, from swords to pistols to shiny UV grenades, you'll slice, shoot, and punch your way through a cavalcade of bloodsucking baddies including vampires, zombies, and familiars (yep, that's what they're called). Your mission? To stop the head vampire but really, you'll be stopping pretty much anything that walks around and looks remotely like a threat. The level design follows traditional action game tropes, featuring a variety of environments like warehouses, nightclubs, and sewers - because when you think 'vampire hunting', you definitely think 'sewers'. Each weapon comes with its unique ammunition types: standard, explosive, and silver, which has about the same effect as saying, 'I brought a stake to a vampire fight'. Smooth gameplay mechanics? More like a bumpy ride on a roller coaster built by someone who was more interested in cupcakes than physics!

Graphics

Graphically, oh boy, where do we begin? Imagine hunting vampires but feeling like you're stuck in a game from the early '90s, complete with awkward animations and blocky models. The character designs could use a little less pixelation and a bit more detail. While the environments try, they end up looking like they were built with leftover LEGO blocks. The lighting effects are about as gripping as watching paint dry - sure, some areas have a shadow here or there, but don't expect them to instill genuine dread. Speaking of dread, let's not forget the jarringly awkward cutscenes that feel like a mix between a PowerPoint presentation and a badly produced music video. They strut their stuff with such flair that you'll be left chuckling more than quaking in your boots. If vampires were real, they'd probably run screaming from these graphics!

Conclusion

So after tearing through the ins and outs of 'Blade', what have we learned? Well, in a nutshell, the game is about as appealing as a VHS tape of a bad horror film; you know it's going to be bad but you can't help but watch. If you're a die-hard fan of the Blade movie or simply love a good trainwreck of a game, then by all means, grab your controller and dive into this dubious adventure. However, if you're looking for a modern, gritty experience that lets you indulge your vampire-slaying fantasies, you might want to look elsewhere. In conclusion, 'Blade' deserves a solid 3.5 out of 10 for its laughable attempts at action, graphics that belong in a time capsule, and a gameplay experience that's about as smooth as gravel. Now run along, my fellow gamers; just don't forget to pay for those UV grenades!

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