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Review of Captain Commando on PlayStation

by Chucky Chucky photo Sep 1998
Cover image of Captain Commando on PlayStation
Gamefings Score: 8.5
Platform: PlayStation PlayStation logo
Released: 17 Sep 1998
Genre: Beat 'em up
Developer: Capcom
Publisher: Capcom

Introduction

Once upon a time in the land of arcade cabinets and joystick warriors, Captain Commando emerged from the shadows of the retro gaming gods. A hero wrapped in spandex, sporting a baby head on his shoulder, and the kind of name that screams 'I mean business!' This game, originally dropped in 1991 and later gracing the PlayStation with its presence, is an outrageous romp through Metro City, a place where crime runs rife and ridiculousness is the order of the day.

Gameplay

Captain Commando takes you on a classic beat-em-up journey, where you punch, kick, and throw your way through hordes of futuristic criminals (also known as 'Super Criminals'). The game boasts four unique characters: Captain Commando (the man himself), Mack the Mummy, Ginzu the Ninja, and Baby Head-a super genius infant with a robotic battle suit. Gameplay is as straightforward as takeout pizza; you move right, hit stuff, collect health items hidden in barrels, and occasionally take control of whimsical robots that fire lasers (because why not?). The controls are intuitive, and if you can walk and chew gum at the same time, you'll have no problems dashing through levels while delivering punishing insults to your foes. There's a delightful simplicity in smacking bad guys into the stratosphere while trying not to trip over your own feet, making Captain Commando a guilty pleasure to hit start on. The game loops through nine stages, each ending in a climactic boss battle that may or may not involve excessive gloating and the mild risk of throwing your controller in sheer triumph or derision.

Graphics

The visuals of Captain Commando are as bright and bonkers as the characters themselves. Set in a vibrant, futuristic Metro City-think 80s sci-fi meets comic book aesthetics-the graphics pop with color. It's like someone threw a neon paint factory into a blender with a fistful of exploding fireworks. Sure, in the 90s, pixel art was the crown jewel of video game graphics-but this is the golden age of excess. Each character is distinctly designed, and you can almost feel the pixels cheer each time they explode into a million colorful bits upon impact. It's not just a feast for the eyes; every level feels alive, sporadically morphing into a chaotic playground of violence and electricity. Definitely not the kind of place I'd want my mom to find me in.

Conclusion

Captain Commando is the nostalgia trip you didn't know you craved until you saw it. A time-honored classic that combines the absurdity of its characters with solid beat-em-up mechanics, appealing for both solo players wanting to channel their inner superhero and for groups looking to wreak havoc multiplayer style. Sure, playing as a newborn who pilots a battle robot may raise some eyebrows at family gatherings, but let's be real here: if you're not ready to embrace the wacky hilarity that Captain Commando delivers, are you even gaming? Whether you're resurrecting forgotten memories or discovering this curio for the first time, Captain Commando proves that sometimes the best heroes wear spandex and come with an assortment of illogical powers-from energy gloves that zap your enemies to baby heads that shoot missiles. So grab your controller and prepare to fight crime; Metro City awaits your arrival, capes optional.

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