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Review of Crusaders of Might and Magic on PlayStation

by Tanya Krane Tanya Krane photo Feb 2000
Cover image of Crusaders of Might and Magic on PlayStation
Gamefings Score: 6
Platform: PlayStation PlayStation logo
Released: 28 Feb 2000
Genre: Action RPG
Developer: The 3DO Company
Publisher: The 3DO Company

Introduction

Ahoy, fellow gamers! Grab your swords, shields, and a few potions because we're diving into the pixelated realm of *Crusaders of Might and Magic*. Released in 2000 on the PlayStation, this action RPG promises epic quests, brave knights, and, of course, plenty of walking. Spoiler alert: it's not the glorious knightly adventure you might expect, but a journey filled with questionable design choices and a protagonist who spends more time running than fighting. Let's break down this mystical adventure, shall we?

Gameplay

You step into the worn boots of Drake, a lad on a revenge-fuelled quest after the undead hoards took everything away from him-seriously, like every teenage narrative ever. We start with Drake's childhood, filled with wholesome village life only to have it turned into a horror movie within minutes. But hey, you learn how to be angst-ridden and brooding pretty quickly, right? Now, most of the gameplay involves moving from point A to B, smacking the occasional undead, and praying your thumbs can handle the controls as you try to figure out which of your spells work against the terrifying army of the undead. The mechanics fuse action and RPG elements, giving you weapons, spells, and the ability to level up. That means every time you bump off a skeleton or two, you gain strength-a classic RPG trope. The character customization options reward your bloodlust with health and mana boosts, which essentially means nothing if you can't figure out how to cast your spells without accidentally therapeutic healing your foes. I mean, who writes a spell that accidentally heals a killer ogre? At least the ogre might give you tips. The level design is a blend of bland and confusing-think traveling through mazes where you optimistically press every wall hoping something magical happens. Combat is... well, interesting. It's a mix of clicking the button rapidly and hoping it catches the enemy at just the right time. Unlike a proper RPG that lets you plan your combat style, this game forcibly whips you into button-mashing mode. Each area is slightly different, but most of the time you can't tell if you've entered a new realm or just a particularly dull corner of the same battle. Oh, and let's not forget about the "New Game Plus" feature! Nothing says excitement like playing the same game again but with all the gear in your hands from the get-go. Ever wondered what it's like to be overpowered in a somewhat tedious game? Here you go! It's like giving a toddler a bazooka but not telling them to be careful.

Graphics

Visually, *Crusaders of Might and Magic* splashes colors across the screen while creating a world that looks as if it's still in beta testing. Textures often appear like they were borrowed from a 90s graphics library-an unfortunate reminder that the PS1 was not exactly the pinnacle of graphical prowess. Character designs range from rugged hero to awkwardly proportioned creatures to lift your spirits and break them simultaneously. Each back alley or corner in the game feels drab, and you've seen cleaner pixel art on the early iPhone games-sorry, 3DO, no redemption points here! Cutscenes display more drama than your average teen romance. However, they are often cut off with such abruptness that they leave you wondering if you missed an entire episode of your favorite show. Impressive effort, but more polish might have made this a visual feast instead of a forgettable snack.

Conclusion

While *Crusaders of Might and Magic* had the potential to be a legendary journey filled with swordplay, magical spells, and noble quests, it stumbles into mediocre at best. Players craving adventure may find it charming in its own quirky, awkward way if they can overlook the countless hiccups in story progression, character depth, and the intricate mechanics wedged into an unfriendly interface. If you're up for a challenge of patience and endurance, this game can be amusing but can leave you questioning your taste in games. Who knows? You might even grow fond of Drake's endless struggle against mediocrity. In a world where we have so many great RPGs out there, this one might be best left as a relic of gaming history-unless you enjoy adventurous pain. Happy gaming, folks!

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