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Review of Infinity on PlayStation

by Chucky Chucky photo Mar 2000
Cover image of Infinity on PlayStation
Gamefings Score: 7
Platform: PlayStation PlayStation logo
Released: 23 Mar 2000
Genre: Visual novel
Developer: KID
Publisher: KID, Cyberfront, 5pb., Mages, Spike Chunsoft

Introduction

In a world where infinite loops are the norm and college students are forced into seminar camps against their will, 'Infinity' (or 'Never 7: The End of Infinity' for the hardcore naming enthusiasts) invites players to explore complex emotions, budding romances, and the interesting personality traits of various characters. Welcome to a visual feast that's more about reading than action, akin to curling up with a good book-if that book had questionable interactions and a side of romance gone slightly off the rails.

Gameplay

'Infinity' asks players to channel their inner bookworm as they flip through a narrative that might as well have been ripped out of a romance manga. Players inhabit the role of Makoto Ishihara, a college student who has the audacity to avoid classes and is thus scooped up into a seminar camp on a remote island, where he and three other unfortunate students must navigate social interactions and potentially save someone from imminent doom. School camp, romance, and a mysterious death? Sounds fun, right? The gameplay revolves around reading-you read the story, you make choices, and then occasionally, someone dies. Hope you took notes while reading that last bit. It's not like you could have seen it coming with all those happy vibes floating around.

Graphics

Let's talk visuals. Think classic 2000's anime aesthetics but make it a visual novel. Character portraits are the order of the day, which cleverly convey the emotional highs and lows of multiple characters. Backgrounds are mostly static, pre-rendered images that add a quaint vibe to the overall experience. This isn't going to win a beauty contest anytime soon, but it does the job well enough to keep you staring weakly at the screen wondering how you got involved in such a tangled web of relationships and existential crises. Also, don't forget about the vibrant dialogue boxes; they do a splendid job of displaying what your characters are saying, or more likely, crying about.

Conclusion

In sum, 'Infinity' is a visual novel that throws players into a convoluted storyline full of romance and tragic fate. For those who enjoy intricate narratives with a sprinkle of sci-fi and a lot of character interaction (and unavoidably, heartbreak), this is a game that'll hold your interest tighter than an overzealous hug from your grandma. Though initially met with mixed reviews (some found it as dull as a history lecture), it's accrued a decent following thanks to its interesting narrative structure and emotional depth. In a world full of shooters and bounty hunting, sometimes you simply need to step back and ask, 'What if we perish '-and that's what 'Infinity' brilliantly captures. So grab a snack, park yourself, and prepare for a week of heartbreak and the ever-intriguing quest to save those you care about-because remember, it's just another day in the loop.

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