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Review of Magic: The Gathering: BattleMage on PlayStation

by Chucky Chucky photo Nov 1996
Cover image of Magic: The Gathering: BattleMage on PlayStation
Gamefings Score: 3
Platform: PlayStation PlayStation logo
Released: 01 Nov 1996
Genre: Real Time Strategy
Developer: Realtime Associates
Publisher: Acclaim Entertainment

Introduction

Welcome to the nostalgic magical world of 'Magic: The Gathering: BattleMage', where you can finally live out your dreams of being a powerful planeswalker-and by 'dreams', I mean your parental nightmares of you spending countless hours fighting people on a console. Released in 1996, this title aimed to make 'Magic' more accessible to the gaming populace, which might be where it started to go wrong. Buckle up as we dive into this quest where they took something epic and turned it into something...well, let's just say the results are spellbinding in a rather unfortunate way.

Gameplay

The game begins with a narrative so thin you could slice a piece of bread on it. You play as Ravidel, a planeswalker who forces mages to duel in an attempt to rule the continent of Corondor. It's not exactly a fresh concept but neither are leftover pizza slices. The gameplay is essentially a mash-up of real-time strategy elements and a card game. Unfortunately, instead of the tactical joys of outsmarting your opponent, you'll find yourself engaging with an AI that acts quicker than you can say 'untap'. The humans labor under a Byzantine interface while the AI basically has instant access to spells faster than you can draw a breath. So, remember, if you ever feel frustrated fighting your friends in a card game, just know the AI will always win. It's not you; it's the programming. The head-to-head mode might sound exciting, but it's significantly hamstrung by the speed and skill disparity, making it feel more like a chore than a challenge. Once you're through the campaign, you'll either be proud or have some existential doubts as you contemplate your life choices.

Graphics

Now let's talk about the graphics. If you've ever been curious about what it was like in 1996, well, remember that neat look we had back then where everything looked like it was designed in an MS Paint tutorial? That's the vibe here. The graphics are bare minimum and would probably have a good chance of winning the 'Most Likely to Be Compared to a Tetris Block' award. Models are simple, animations straightforward, and not one effect leaves you feeling like you've just entered a realm full of fantastical creativity. Instead, it feels akin to when you try to program an art project using a potato. For a card game transitioning to video game, one expected a much smoother and visually appealing representation of the Magic universe, but alas. Maybe that's why it didn't hit the visual high notes. They seem to have drawn their inspiration just slightly above the collection of coasters gathering dust in your father's office.

Conclusion

In summation, 'Magic: The Gathering: BattleMage' is a bit like a poorly conceived potion experiment in a wizard's tower. You threw in a dash of nostalgia, a scoop of strategy, a pinch of magic, and came out with... a steaming mess. While it did introduce a whole new perspective on the Magic universe, it ultimately fell prey to a multitude of problems: an unbalanced gameplay experience, sluggish interface, and lackluster graphics. If you're a huge fan of the card game, then dive in for some nostalgia; otherwise, this one might best be left to gather dust on a shelf in a forgotten corner of a retro gamer's collection. A generous score of a 3 out of 10 feels like an unfairly kind review, but at least it's much more entertaining to talk about than to actually play. Do yourself a favor-stick to the cards on your table and maybe avoid turning them into a digital potion that leaves a bad taste in your mouth.

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