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Review of MediEvil 2 on PlayStation

by Tanya Krane Tanya Krane photo Apr 2000
Cover image of MediEvil 2 on PlayStation
Gamefings Score: 8.0
Platform: PlayStation PlayStation logo
Released: 21 Apr 2000
Genre: Action-adventure, Hack and Slash
Developer: Sony Computer Entertainment Europe
Publisher: Sony Computer Entertainment

Introduction

Ah, MediEvil 2! A game that resurrects not just its cheeky protagonist, Sir Daniel Fortesque, but also all sorts of undead nonsense. Picture a Victorian London steeped in gothic lore, where the dead strolls about like it's a Sunday afternoon. This delightfully quirky action-adventure sequel picks up where the first installment left off, and it's all about slashing, bashing, and saving the day with a liberal dose of humor. Grab your sword, don your armor, and let's dissect the characters, plots, and make-believe monsters lurking in the shadows.

Gameplay

The gameplay in MediEvil 2 feels like diving back into a long-forgotten comic book, where the pages are filled with myth, mischief, and of course, the kind of action that makes your thumbs scream for mercy. Sir Daniel returns full of dexterity, set in the moody, cobblestone streets of London in 1886. What's his mission? Oh, just to stop a demon-worshipping industrialist named Lord Palethorn and the notorious Jack the Ripper from turning the city into an undead playground. Gameplay is grander than a Victorian ball. Players tackle an array of levels packed with enemies, puzzles, and power-ups. The unique twist is Dan's ability to switch between weapons on the fly, swapping his swords for pistols, blunderbusses, or even a Gatling gun-because who wouldn't want to feel like an undead Rambo? The addition of Spivs, merchants who sell ammo and loot, and the delightful Winston, Dan's ghoulish sidekick who helps with hints and saving, make exploring all the more enjoyable. As players navigate through these beautifully desaturated streets filled with spectral foes and brain-eating zombies, they will also discover Helm and the ability to go all Hand-o. Yes, you can detach Dan's head and control it separately, channeling your inner spook while solving puzzles. Is it reminiscent of a twisted magic trick? Absolutely. But this delightful mechanic gives it all a fresh twist.

Graphics

Visually, MediEvil 2 takes things up a notch with sharp graphics and a sophisticated sheen that make it a treat for the eyes. The artistic direction captures the whimsical yet dark nature of Victorian England-think Tim Burton meets a Saturday morning cartoon. Environments are richly detailed, allowing you to lose yourself in the cobbled streets, alleyways, and eerie mansions. Although the fixed camera can leave players feeling queasy or lost at times (hang on, where'd that zombie go?), the charm persists through vibrant character designs and impressive enemy diversity. In short, it's eye candy for those who revel in a spooky aesthetic.

Conclusion

MediEvil 2 offers a delightful jaunt through a world that's both hilariously wicked and charmingly bizarre. Sure, the sequel doesn't reinvent the wheel nor the skeleton, sticking to a winning formula that its predecessor established. Characters like Sir Dan, Winston, and the tragic Kiya keep things entertaining, while game mechanics offer just enough variety to prevent it from falling flat. For an action-adventure game, it's a good balance of retro charm and clever whimsy that will keep players entertained, provided they can avoid the frustration of errant camera angles and the occasional easy boss fight. Fans of the original and newcomers to the promising land of mediocrity won't be disappointed as they dive into this whimsical, undead romp, aware that it's all just a game in the great carnival of gaming. May your chalices always be full, and your enemies never cease to rise!

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