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Review of Mega Man X4 on PlayStation

by Tanya Krane Tanya Krane photo Sep 1997
Cover image of Mega Man X4 on PlayStation
Gamefings Score: 8.5
Platform: PlayStation PlayStation logo
Released: 25 Sep 1997
Genre: Action, Platformer
Developer: Capcom
Publisher: Capcom

Introduction

Mega Man X4 is a masterclass in character dilemmas and pixelated angst. Here, robots don't just shoot lasers and dodge spikes; they grapple with existential crises, personal loss, and... a lot of mechanical melodrama. If you’ve ever wanted to know what goes on inside a robot’s head, you’re in for a treat, albeit with a side of over-the-top voice acting that will leave you questioning your life choices.

Gameplay

Your journey begins in the 22nd century with players choosing between X — the arm cannon-wielding Maverick Hunter — and Zero — the energy-blade-swinging brooding emo. The game retains much of the classic Mega Man X formula: traverse through colorful levels, defeat mechanical miscreants, and collect power-ups. But here's the kicker: you can play through the stages as either character, each with unique abilities and play styles. X is your typical ranged fighter, better suited for those who think dodging is for the weak. He accumulates boss weapons like a kid collecting Pokémon cards. Meanwhile, Zero is all about up-close and personal combat, wielding his Z-Saber like a glorified butter knife. Each character has their own set of stages, enemies, and dialogue, making your choice feel like more than just a cosmetic decision. Whichever path you choose, prepare for some seriously high-stakes robot drama; no one leaves this game without their heart being torn out in some figurative or literal way.

Graphics

Let’s take a moment to applaud those graphics. Mega Man X4 pushed the PlayStation’s capabilities with some gorgeously animated cutscenes that scream '90s anime coolness – if only the voice acting matched up to the visuals. The vibrant colors and detailed environments make you feel like you're in a giant, dangerous toy factory bustling with reckless machinery. However, there’s a certain retro charm that adds to the nostalgia. While you can’t quite compare its 2D beauty with today’s fancy 3D worlds, it holds up relatively well within the context of its time. That said, try not to think about how much better it might look if it had voice acting worth a dam.

Conclusion

In summary, Mega Man X4 is more than just your run-of-the-mill action-platformer. It’s a heart-wrenching tale of robot independence, loyalty among conflicted characters, and way too many feelings for an 8-bit blue fuzzball. The gameplay is solid, and the choice between X and Zero opens up paths previously unseen in the series. However, hold your breath for the voice acting — it’s a bit like a train wreck; you can’t look away but you certainly wish you hadn’t seen it. When all is said and done, we can’t help but cherish the melodrama, the power-ups, and that one line where Zero yells, ‘What am I fighting for?!’ with all the urgency of a teenager contemplating their place in the universe. If you dive into this game, just remember, it’s not just about defeating Mavericks. It’s about confronting your own inner demons... with a side of robot battles!

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