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Review of Return to Zork on PlayStation

by Max Rathon Max Rathon photo Sep 1993
Cover image of Return to Zork on PlayStation
Gamefings Score: 6
Platform: PlayStation PlayStation logo
Released: 15 Sep 1993
Genre: Graphic Adventure
Developer: Activision
Publisher: Infocom

Introduction

Return to Zork is a charming mix of spooky and goofy that transports players back to the realm of Zork, where the only thing scarier than the demon lurking in the shadows is the quality of some of its acting. After all, who doesn't want to confront their childhood fears in a decrepit valley filled with vultures and unwanted plot twists? If you're looking for a game with a story that's as complex as your last relationship, you've stumbled into the right place.

Gameplay

Come one, come all to the land of Zork, where players swap the archaic text parser for a spiffy point-and-click interface. You'll navigate through 3D scenes, uncovering silly puzzles and interacting with NPCs in ways that might make you rethink your college degree. You've got a camera, a magic orb, and the fate of the Valley of Sparrows *or, should I say, the Valley of Vultures* resting on your shoulders. Choose your responses wisely, or risk getting your inventory painstakingly raided by a cheeky vigilante. The gameplay encourages exploration and interaction. Hidden away some items just waiting to be discovered, provided you remember the difference between a swamp and a hole in the ground. Players must engage with various characters, typically stuck in various emotional states (thanks to that wild thing called life), and the dialogue system means you can actually affect how these conversations play out. Be careful, though; select aggressive interactions, and you're likely going to end up as a pasty lump on the floor. Get ready to flex your brain and remember: this game rewards cleverness, creativity, and a knack for avoiding situations where you've just locked yourself into a game-ending scenario (yes, that's right - save often, my friends).

Graphics

The graphics in Return to Zork are like a beauty queen on a budget: halfway decent but occasionally sporting questionable fashion choices. The full-motion video sequences were revolutionary for the time but often feel like awkward family photo ops that make you want to avert your eyes. Still, the game does a decent job capturing the odd grandeur of the Great Underground Empire, with charming backdrops of swampy forests, dank caves, and dilapidated towns giving it an endearing, quirky feel. If you look closely enough, you may even count how many different shades of brown were used to cover that troll's outfit.

Conclusion

In the end, Return to Zork successfully manages to tick almost every box a good adventure game should. It's got puzzles, exploration, and a soundtrack that feels like it was sponsored by the best MIDI synthesizer money could buy. While it stumbles occasionally with its acting and the occasional bug, it's an engaging romp through a fantasy realm that'll keep you scratching your head and chuckling at the absurdity of it all. Prepare to be both entertained and puzzled, just like every time your relatives gather for Thanksgiving. Would I recommend it? Sure! But remember, it might not earn a spot on your 'favorite games of all time' list. Still, who can resist a game where the stakes are as high as a demon's ego?

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