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Review of Roadsters on PlayStation

by Tanya Krane Tanya Krane photo Mar 2000
Cover image of Roadsters on PlayStation
Gamefings Score: 5.0
Platform: PlayStation PlayStation logo
Released: 20 Mar 2000
Genre: Racing
Developer: Smart Dog
Publisher: Titus Interactive

Introduction

Welcome to the futuristic world of Roadsters, where high-speed chases are about as believable as a politician's promise. This racing game, developed by Smart Dog and released by Titus Interactive, is less about actual racing and more about the travesty of what happens when licensed cars meet their unlicensed doppelgängers. Fueled by a need for speed and a decent sense of humor, let's dive into the chaos that is Roadsters!

Gameplay

Roadsters offers a variety of race modes that would make even the most passionate car enthusiast cringe. You can choose from eight unique racers and 34 cars, which include both licensed and 'inspired by' creations from imaginary car manufacturers. Because who doesn't want to race a 'Mitsubushi' instead of a Mitsubishi? The game primarily revolves around three race divisions, with each having varying levels of difficulty and entry fees because who doesn't love monetizing a competition? There's also a Quick Race option for casual speed demons, alongside a Multiplayer mode where two human players can face off in a split-screen showdown while four CPU-controlled racers attempt to ruin your day. Who knew maneuvering around your friend in a bright pink car with a very questionable design could lead to such heightened friendships? Winning these races will earn you enough cash to either buy shiny new vehicles or upgrade your existing honeys, but beware-success isn't guaranteed in this world filled with entertainment value that's just slightly higher than watching paint dry. Most of your best racing will feel like a fight against your controller rather than an adventure on the open road. Cars feel more like they're skating on ice rather than burning rubber. You can count on a few good laughs, but for the hardcore racing enthusiasts who actually want to feel the wind beneath their tires, they might want to keep scrolling past this.

Graphics

The graphics in Roadsters are a visual treat if you have low standards and believe that blurred lines are the next big aesthetic trend. The character models look like they were crafted by a toddler on a sugar high with a box of LEGO. The environments are pretty standard, filled with the occasional curve, but overall look like they were plucked from the bargain bin of pixelation. Importantly, the cars look about as real as your chances of running into a unicorn at a gas station. While the art wasn't terrible for its time, now it only serves to remind us of the gaming era when 3D graphics were still figuring out how to stand up straight. In essence, if you wanted to see graphics comparable to a blender rendering a fruit smoothie, then Roadsters is your go-to game. Otherwise, you might find yourself wishing you had gone for a slightly shinier option.

Conclusion

Roadsters is a love letter to the racing game genre written in crayon and delivered with a sense of awkward charm. Although the gameplay lacks depth and the graphics might depress the most optimistic player, it holds a sort of nostalgic charm for those who lived through the late '90s gaming scene. In short, if you're a racing fanatic with a penchant for wacky vehicles and shoddy graphics, Roadsters could make for a fun Saturday afternoon. Or if you've run out of things to do and just want to relive the glory days of racing with questionable choices, why not give it a spin? But for everyone else, it's best to just sit this one out and wait for your next chance at pure, unadulterated racing freedom.

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