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Review of The Crow: City of Angels on PlayStation

by Hemal Harris Hemal Harris photo Feb 1997
Cover image of The Crow: City of Angels on PlayStation
Gamefings Score: 2.5
Platform: PlayStation PlayStation logo
Released: 26 Feb 1997
Genre: Beat 'em up
Developer: Gray Matter
Publisher: Acclaim Entertainment

Introduction

Ah, 'The Crow: City of Angels,' a game that takes the iconic movie and... well, makes you question why you didn't just watch the film instead. Strap in, amateur gamers, because we're diving into the chaotic world of Ashe Corven - or as I like to call him, 'That Guy Who Continues to Make Bad Choices.' This game promises hand-to-hand combat, weapons, bosses, and more craziness than a goth kid's Spotify playlist.

Gameplay

Picture this: the game unfolds in an isometric perspective with a six-directional beat 'em up style. You control Ashe, dishing out punches and kicks to enemies who apparently never learned to take a class in personal space. Basic combat combos? Check. Handguns, shotguns, and improvised weaponry like knives and bottles littering the ground? Double-check. You'd think Ashe would be a master at defeating bad guys with all these creative tools at his disposal, but you'll often find yourself frantically button-mashing with all the grace of a cat on a hot tin roof. The challenge here is not simply to defeat enemies, but to do so while wrestling with the game's often dreadful control scheme. You see, the controls tend to lag behind your inputs, which can turn even the simplest encounter into an exercise of extreme frustration. Want to kick that guy? Great! But first, watch Ashe perform an unnecessary pirouette before slowly adjusting to face the right direction. It's like the game has a performance art degree and is showing off its skills instead of just letting you have your way. As for navigating the levels, the game is riddled with challenges. Enemies throw their best insults and punches as you plod through the pre-rendered backgrounds-which are admittedly impressive considering the time-while figuring out how to manage your health and ammo. Oh, and bosses? Don't even get me started on those. They range from the annoying to the infuriating, creating a gauntlet of agony for any player foolish enough to engage. If you're brave enough to try this game, remember: patience is your best weapon, because pure skill alone is not enough to get you through these scenarios; you may need sheer luck, a bit of voodoo, and the patience of a saint. Can you handle it? Only one way to find out.

Graphics

'The Crow: City of Angels' does have some moments where it flexes its visual muscles. The 3D models, combined with 2D pre-rendered backgrounds, create a moody-almost noir-esque-environment. It's like visiting a goth fairground that was designed by someone inspired by Tim Burton after a bad breakup. Unfortunately, this immersive atmosphere is often spoiled by erratic camera angles that change faster than a teenager's mood. You'll find yourself questioning your character's positioning often, wondering if they have a knack for spontaneous teleportation when you're in mid-combat. These visual settings may have looked remarkable in the 90s, but like all aging rockstars, some visuals just don't hold up against modern scrutiny. Overall, it's as nostalgic as it is bewildering.

Conclusion

'The Crow: City of Angels' ends up being less of a satisfying homage to the wonderful world of The Crow and more a historical lesson on what happens when a game doesn't quite pan out. It's a test of your patience layered with a sprinkle of nostalgic charm. So with a score of 2.5 out of 10, I'd recommend playing this game only if you're wondering how bad it can really get. If you're feeling brave-or perhaps just looking to torture yourself-grab a controller and dive in. Just remember, when it comes to games like this, sometimes the best crow is the one that stays in its cage.

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