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Review of The King of Fighters '95 on PlayStation

by Chucky Chucky photo Sep 1996
Cover image of The King of Fighters '95 on PlayStation
Gamefings Score: 6.5
Platform: PlayStation PlayStation logo
Released: 18 Sep 1996
Genre: Fighting
Developer: SNK
Publisher: SNK

Introduction

Welcome to the big league of 2D fighting games, where the hair is spiky, the outfits are questionable, and the backstories are more complex than your family's Thanksgiving dinner. Enter 'The King of Fighters '95,' a game that's practically a fanfiction turned into pixelated violence. It's a sequel, which means you get to wrestle with some nostalgia while picking apart the new characters and their even more convoluted backstories. So, grab your sodas and snacks as we dive into a fighting tournament that's more advanced than your average schoolyard brawl.

Gameplay

The gameplay is about as traditional as it gets for fighting games of this era (think of the genre as trying to leave a party you didn't really want to attend: awkward but ultimately satisfying once you find the door). Players grab a team of three fighters and must defeat their opponents in a best-of-five format, which is as complicated as asking your crush out. The new Team Edit feature lets you mix and match from 24 characters, offering the customization freedom that makes you feel like a child in a candy store, but with more violence and way less gumdrops. You fight through the other teams to earn your chance at the ultimate showdown against a brainwashed Saisyu Kusanagi and his boss, the over-the-top villain Rugal Bernstein. Dashing, dodging, and counterattacking have been revamped, making it possible for even the most inept players to string together combos that'll impress their friends (or at least distract from the crushing reality of adulthood). Strategy is key, because nothing says 'I love you' quite like winning a tournament against your friends at the cost of your social life.

Graphics

While it costs as much as a small apartment to own in nostalgia currency, KOF '95 is a quintessential fighting game. Punches might miss more often than your uncle's attempts at jokes, but the core gameplay brings the fireworks - provided you can bear the patience of waiting for combo triggers longer than a DMV visit. The characters are well-designed, capturing more late-night anime-meme essence than most late-night Twitch streams.

Conclusion

In the wild world of fighting games, KOF '95 is like that reliable friend who always shows up but slightly smells like old pizza. It offers rich gameplay through team mechanics, interesting new characters, and the nostalgic thrill of arcade fighting. The game faced mixed reviews, largely due to its inadequacies on the PlayStation, but those willing to wade through the pixelated puddles may just find a diamond. It's a fun throwback for old players and still manages to draw in new blood. Though you might find yourself cursing at the screen in frustration, remember: you might be fighting like a dork, but hey, at least you're fighting like a retro dork. Grab some friends, invoke those sweet '90s demo CDs, and fight your way through. Just don't expect too much from the loading times, or they'll be longer than the line at your least favorite coffee shop.

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