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Review of Wayne Gretzky's 3D Hockey '98 on PlayStation

by Gemma Looksby Gemma Looksby photo Dec 1997
Cover image of Wayne Gretzky's 3D Hockey '98 on PlayStation
Gamefings Score: 6.5
Platform: PlayStation PlayStation logo
Released: 03 Dec 1997
Genre: Sports
Developer: Software Creations (UK)
Publisher: Midway

Introduction

If you grew up in the late 90s and someone mentioned '90s hockey video games', there is a good chance your brain immediately fired up neon-colored rink-side memories. Wayne Gretzky's 3D Hockey '98 arrives stamped with the Great One's name, a promise of slapshots, and an honest desire to make hockey feel like a half-pipe full of elbows and glorious chaos. Released for N64 and PlayStation, this sequel mostly leans into what the original did well: breakneck arcade-style fun, a smidge of simulation polish, and a soundtrack and visual aesthetic that whisper 'we reused last year's files' with nostalgic affection. If you're coming in fresh, it's a fast, silly hockey game that doesn't ask for much commitment. If you're upgrading from the original, expect to be politely reminded that last season's jersey still fits fine.

Gameplay

At its core, Wayne Gretzky's 3D Hockey '98 gives you two flavors: Simulation and Arcade. Calling them 'flavors' is charitable - Simulation is the wearing-a-helmet-and-playing-by-the-rules version, while Arcade is the wearing-a-helmet-turned-backwards-and-setting-fire-to-the-goalie version. Simulation mode attempts the sensible: penalties, off-sides, icing (optional), and the ability to choose three, four, or five players per side. Period lengths are adjustable from a bite-sized 5 minutes up to a full-on sweatfest 20 minutes. The game's A.I. has been tweaked since the original, with goalies suddenly adopting the stubborn refusal-to-let-anything-in policy. Some players will love the new, brick-wall tendencies; others will swear they now face a robotic monk whose life purpose is to deny pucks. Arcade mode, by contrast, is what happens when someone tells the developers 'hold my can of energy drink.' Rules are suggestions here: penalties are mostly ignored, checks feel borderline medieval, and fights beget new fights. The mode introduces a gloriously ridiculous 'power shot' which, upon scoring, literally lights the net on fire. This is not subtle. This is not realistic. It is entertaining. Also tucked into the arcade setup is a cheeky unlockable division containing teams that had recently relocated in the real NHL: Quebec Nordiques (Colorado Avalanche), Hartford Whalers (Carolina Hurricanes), Minnesota North Stars (Dallas Stars) and Winnipeg Jets (Phoenix Coyotes). This throwback content is unlocked via code and is a nice wink to fans, though frustratingly you can't take them into season mode. Controls are accessible without requiring a degree in virtual trapezoid physics. Passing, shooting, checking and the occasional brawl are all intuitive enough that couch multiplayer devolves into instant good times. Single-player longevity depends heavily on whether you prize chasing leaderboard glory against increasingly stubborn A.I. goalies, or you prefer to bulldoze friends in local multiplayer. The game tries to straddle the line between an arcade party game and a more thoughtful hockey sim, and it does so with varying success: the simulation tweaks add options for those who want a slightly more authentic experience, while arcade keeps the game's heart pumping with over-the-top moments. That said, if you spent time with the original title, you will probably notice fewer innovations than you hoped for. Critics at the time were united in a single complaint: if you already own last year's game, this one is often too familiar to justify the price of admission.

Graphics

Graphically, Wayne Gretzky's 3D Hockey '98 is a time capsule. The polygonal players skate with charming stiffness, faceoffs happen with all the grace of two shopping carts colliding, and the arenas glow in that washed-out late-90s palette that now reads as retro chic. Unfortunately, the game doesn't try very hard to hide the fact that much of the visual and audio content was recycled from the previous installment. Textures are serviceable but not show-stopping, and animations can look a little clipped when you start chaining moves together. On the positive side, the exaggerated player models and visual flourishes, like the net-catching-on-fire power shot, give the game a distinct personality. If you judge it by late-90s PlayStation expectations and forgive its repeated assets, the look is acceptable and often evocative. If you're hunting visuals that wow or an audio score that pushes the envelope, you might find yourself missing a more dramatic overhaul. Critics of the time noted this recycling of assets repeatedly; some felt the reused sounds and music still held up, while others saw it as a failure to deliver new value.

Conclusion

Wayne Gretzky's 3D Hockey '98 is the kind of game that will make you grin and throw your controller if you're playing with friends and lowering the rules to 'chaos permitted.' It excels at quick pick-up-and-play sessions and supplies just enough variety between Simulation and Arcade to keep different moods covered - from 'let's try a real-ish game' to 'let's set the net on fire until someone cries.' The downside is obvious: the sequel wears a lot of last year's gear and only sprinkles a few new features on top. The most notable change, a tougher goalie A.I., is both praised and cursed depending on whether you like being challenged or prefer scoring at will. If you never owned the original and you want a goofy, fast-paced hockey experience for couch multiplayer or guilty-pleasure single-player time, this is a solid pickup. If you already have Wayne Gretzky's 3D Hockey and were expecting a thorough remodel, this '98 edition may feel like déjà vu with fewer reasons to hand over cash. Score-wise, it settles firmly in the 'decent but not essential' category. Bring your friends, turn up the chaos, and enjoy the power shots - just don't expect revolutionary changes under Wayne's name. Sometimes nostalgia and a reliable party game are enough, and for many players of that era, this delivered exactly that.

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