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Review of Avatar: The Last Airbender – Into the Inferno on Nintendo DS

by Gemma Looksby Gemma Looksby photo Oct 2008
Cover image of Avatar: The Last Airbender – Into the Inferno on DS
Gamefings Score: 6.5
Platform: DS DS logo
Released: 13 Oct 2008
Genre: Action-Adventure
Developer: THQ Studio Australia, Halfbrick
Publisher: THQ

Introduction

If you're like me, you often fantasize about bending the elements of nature with just your mind. I mean, forget being a regular human-why be stuck in traffic when you can simply airbend your way to the front? Alas, while we wait for our bending powers to kick in, we have 'Avatar: The Last Airbender - Into the Inferno' on the Nintendo DS to keep those hopes alive. Buckle in, fellow gamers, as we dive into this quirky experience of elemental chaos, oversized heads, and a bit of good ol' bending action.

Gameplay

Gameplay on the Nintendo DS is a mix of quirky styles that would make any casual gamer crack a smile. You may wonder why Aang and pals have heads larger than their ego, but that's just part of the cartoonish charm of this world. Katara swings back into action with her ice bridge ability, which is like a free water slide that doubles as transportation and puzzle-solving tool. Is it me, or does that sound suspiciously like a perfect setup for a massive water park? Sokka's boomerang is your trusty sidekick, used to annihilate objects that just won't get with the program. Sensei Sokka urges you to draw a path for it, reminiscent of early drawing apps, but much cooler because it has explosions! Meanwhile, Toph shows off her rock-solid skills by lifting up earth to create charming platforms and giveth and taketh away gaps with spikes. And if that wasn't enough, who can forget Aang's whirlwind skills that can send objects flying in a tsunami of wind? It seems each character has two roles: just like our lives, helping solve problems and accidentally wreaking havoc on the environment-classic. Now, if you decide to check out the Wii or PlayStation 2 versions, you'll be walking into a different ballpark altogether. With the Wii Remote in hand, you can channel your inner firebender, earthbender, and, naturally, the much hated waterbender. You could lift rocks like Thor, throw fire like you just got into an argument, and even manipulate water because hydration is key! The language of bending is rich, but no, you can't really yell "Earth!" and expect it to obey...at least not yet.

Graphics

The graphics in 'Into the Inferno' are undoubtedly charming but feel about as polished as a mid-tier college art project. The oversized heads of the characters give the game a quirky aesthetic that wears off quickly. You might find yourself intrigued at first, but that intrigue turns into a bemused acceptance after a solid hour of gameplay. The settings capture the spirit of the series; however, don't expect an Oscar-worthy visual experience. Remember that the DS is no powerhouse, and the graphics reflect that in a loving, somewhat pixelated embrace.

Conclusion

In conclusion, 'Avatar: The Last Airbender - Into the Inferno' isn't going to win any awards for innovation or groundbreaking gameplay. However, it offers a fun romp through a beloved universe that many fans of the show will appreciate. It's not just an action-adventure game; it's a nostalgia trip filled with endearing moments and silly puzzles that keep you entertained when you just need to bend fire and ice instead of dealing with actual life. Whether you're a die-hard fan of Avatar or just someone looking for a quirky diversion, this game fits the bill. Overall, it's a solid 6.5 out of 10. It's like a hot cup of cocoa after a long day-comforting, sweet, but inevitably leaves you wanting a little more.

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