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Review of Blood Bowl on Nintendo DS

by Chucky Chucky photo Sep 2009
Cover image of Blood Bowl on DS
Gamefings Score: 5
Platform: DS DS logo
Released: 18 Sep 2009
Genre: Fantasy Sports, Turn-based Strategy
Developer: Cyanide
Publisher: Focus Home Interactive

Introduction

Welcome to the chaotic, cartoon-infused world of Blood Bowl, the game where fantasy football meets bad decisions and bloody outcomes. If you ever wondered what it would be like if your American football game included goblins, orcs, and all-around unhinged lunatics on steroids, then this game is your playground. Just remember: it's not just about scoring points; it's about scoring points while possibly losing a limb.

Gameplay

Blood Bowl is like if the NFL and your horror movie characters decided to team up for a jolly day of violence. Two teams of 11 players (or significantly less if you're facing a roster-decimating goblin blender) attempt to score touchdowns, or if they're feeling cheeky, eliminate all opposing players in a series of violent, turn-based shenanigans. The game allows you to rotate between real-time and turn-based strategies, which means you can shift gears on your enemies faster than they can say, 'Please don't eat my face.' Play unfolds in an array of modes, but prepare yourself: the depth is remarkably vast, reminiscent of trying to read a physics textbook while simultaneously cooking a soufflé. In the campaign mode, you start with a fresh team, basically a group of wannabe gladiators. As you navigate the leaderboard like a drunken toddler, you'll sign new players, improve your skills, and experience the ever-nostalgic thrill of watching your team get obliterated by an avalanche of chaos and snickers. And let's not forget, injuries and even deaths are entirely on the table. Use your gold wisely - or just let your injured players play and pray for the best.

Graphics

Expect graphics that are about as refined as a goblin's culinary skills. For the DS, it's a bit like watching your favorite animated series but with a resolution that feels like you're viewing it through a potato. Character designs are appropriately exaggerated, fitting the over-the-top craziness and fantasy setting. You wouldn't expect realism here, especially not when a troll looks like he just fell out of a Dungeons & Dragons sketchbook. But hey, they're colorful, they move, and they definitely scream fantasy mayhem. Don't have too high expectations if you're expecting something that rivals modern graphics; grief might just pop up in the form of pixelated turf.

Conclusion

Blood Bowl for the Nintendo DS is a quaint attempt to bring a raucous table-top game into the palm of your hands. If you appreciate fantasy carnage and can forgive its graphical quirks and a gameplay depth that occasionally feels like it's been chewed up and spit out by an orc, you might find it a laughably good time. But with features stripped down compared to its bigger console friends (hello career leagues?), it almost feels like a taunted tease of what it could have been. While it doesn't exactly score a perfect touchdown in execution - consider it more like a failed two-point conversion - if you can accept its limitations, it's still a unique romp through a world where fantasy and sports collide in the most chaotic fashion imaginable.

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