Welcome to the world of Jagged Alliance, where subtlety and diplomacy are clearly not on the menu. Instead, you'll be leading a ragtag team of mercenaries with less strategic finesse than a toddler throwing a tantrum in a toy store. This time, they've decided to take on the Nintendo DS, potentially adding a whole new level of chaos-because, who needs a large screen when you can have your tactical mayhem condensed to something you could easily miss while trying to multitask with your social life?
Here's the deal: you control mercenaries who complete a series of increasingly absurd missions. You'll go from liberating tropical paradises to diving into action-filled jaunts that probably involve more explosions than you'd find in a Michael Bay film. Balancing the character interactions is crucial since, unsurprisingly, not everyone gets along with your dubious choices of hired guns-it's like high school, but with grenades. Choose wisely, or you'll end up with mercs quitting faster than you can say 'job interview'. Each mercenary has their own personality quirks; for example, Ivan gets along just fine with his nephew Igor, but can't stand Steroid, a Polish bodybuilder who probably skipped leg day. Conflicts ensue, and your job is to somehow manage an unmanageable group of misfits while still winning the game and a few dubious moral dilemmas along the way.
As for the graphics? Let's just say they look like your old flip phone's wallpaper but with more military greens and browns. Not that you'll be focusing on the visuals when there are enemies to obliterate and mercs to manage. Functionality 101: don't judge a book by its pixelated cover, especially in the world of tactical RPGs because you're here for the action, not the art exhibit.
In a nutshell, Jagged Alliance DS serves up a decent helping of tactical action with a side of delightful dysfunction, though it isn't without its flaws. It's that quirky uncle at the family reunion: entertaining but slightly crazy. While it may not be a masterpiece, it will keep you engaged for the duration it takes to bring down a dictator or two (or to realize you've been wasting time managing characters rather than actually playing the game). If you're into tactical RPGs and haven't yet exhausted your patience with complex menus, this might be worth your time. Grab it if you love a mix of competitive mayhem and unexpected mercenary dynamics-just don't expect it to redefine your expectations of the genre.