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Review of Robots on Nintendo DS

by Jay Aborro Jay Aborro photo Feb 2005
Cover image of Robots on DS
Gamefings Score: 5
Platform: DS DS logo
Released: 22 Feb 2005
Genre: Platform
Developer: Griptonite Games
Publisher: Vivendi Universal Games

Introduction

Ah, 'Robots' on the Nintendo DS. A whirling dervish of metal, excitement, and... well, mediocrity. Based on the 2005 film of the same name, it attempts to capture the essence of its cinematic counterpart while reminding us all just how far we've come in the world of portable gaming - and how far we may still have to go. But hey, it's robots, so there's always a chance one might dance or explode at some point. Let's dive into this metallic spectacle.

Gameplay

In 'Robots', you slip into the shoes of our blue-collar hero, Rodney Copperbottom. He's a plucky little robot with dreams as big as his gears. As you wander around the beautiful yet marginally dilapidated landscapes of Rivet Town and Robot City, your primary goal is to collect shiny blueprints (because, obviously, plots require a bit of technical detailing) and save the Rusties from the evil clutches of Phineas T. Ratchet. At least it's a good start for a potential career in engineering. Gameplay largely revolves around platforming with a sprinkling of combat and item collection. Imagine running around collecting scrap metal like a hoarder trapped in Toys"R"Us, while battling mechanical foes. You can invent ridiculous devices that would put most real-world inventors to shame. What's more, there's a slew of upgrades available to boost your abilities, such as the Scrap Launcher, which, let's be honest, sounds way cooler than it probably is. In true platformer form, you'll also come across several mini-games that suggest the developers may have either gotten bored or overly ambitious. Tossing oil cans? Surviving dominos? Just when you thought dodging robots was enough!

Graphics

Graphically, 'Robots' takes the art style of the film and shrinks it to fit on the small screen of the Nintendo DS. While the textures might not hold a candle to today's standards, and the colors seem a tad washed out (thanks a lot, DS), it possesses a certain charm that captures the film's flavor reasonably well. The animations, however, range from impeccable to 'whoa, did you even try?' Thus, you might find yourself giggling when your lovingly animated robot character hops awkwardly up a staircase. Fond memories from the 90s, indeed. Throw in some whimsical sound effects and a few cheerfully robotic soundtracks and you've got yourself a pretty average package.

Conclusion

In conclusion, 'Robots' is exactly what you'd expect from a licensed platformer of its era: entertaining for a little while, perhaps, but ultimately falling short of a lasting impression. The game provides a decent diversion for fans of the film- or those seeking a nostalgic platforming experience - but don't expect to redefine your gaming existence or add this one to your shelf labeled 'classics'. With a score of 5 out of 10, it may very well be the gaming equivalent of your high school cafeteria's turkey sandwich-edible and slightly comforting, yet easily forgettable. So grab your DS, skip the scrap collecting, and let's hope the next game featuring robots might actually get it right. Otherwise, they might just remain on the menu for 'average' gaming experiences.

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