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Review of Spectrobes: Beyond the Portals on Nintendo DS

by Jay Aborro Jay Aborro photo Oct 2008
Cover image of Spectrobes: Beyond the Portals on DS
Gamefings Score: 7
Platform: DS DS logo
Released: 07 Oct 2008
Genre: Action Role-playing
Developer: Jupiter
Publisher: Disney Interactive Studios

Introduction

Back in the glorious days of the Nintendo DS, a chubby little handheld that made the world go 'Awwww,' a game called 'Spectrobes: Beyond the Portals' wobbled onto the scene. Released in 2008, this title was a sequel to the original 'Spectrobes.' It was like they took a VCR and a fancy dinosaur and said 'Let's mix these two, and, by the way, let's spend some time figuring out how to annoy the heck out of our players!' Buckle in, folks. Things are about to get prehistoric.

Gameplay

The plot? Oh, it's like a soap opera meets an action flick - a young officer Rallen and his tech-savvy buddy Jeena are trying to rescue their kidnapped friend Aldous, who's probably off enjoying that good 'ol galactic vacation while our heroes fend off the Krawl invasion, which just sounds bad in every language. Seriously, Maja, the villain, needs to read a self-help book on how to not kidnap friends. The game mostly involves exploring planets, gathering new Spectrobes, and fighting Krawl, also known as 'the bad guys who just won't quit.' The controls are simple enough to learn. You control Rallen, occasionally switching to Jeena to solve puzzles - because who doesn't want to split their responsibilities with a whimsical partner? In this grand quest, players will also encounter spaceships, so vehicle mini-games are thrown in to keep your thumb exercises up - dodge asteroids like you dodge real-life responsibilities! You'll spend your time grinding for experience points (also known as 'the never-ending quest of all RPGs'), leveling up, and customizing your ships with parts represented by shiny materials like Titanium and 'maybe-this-was-a-rock' Marble. Ship upgrades sound way cooler than they actually are - it's like sticking racing stripes on your mom's minivan and thinking you're now a NASCAR driver.

Graphics

Let's talk visuals - they're not going to win any awards, but they spend an admirable amount of time in that 'okay' land. The Spectrobes themselves are colorful enough, which hints at the developer having a good time with crayons. The environments can often feel repetitive, which makes you feel like you're stuck in a cosmic Groundhog Day. However, there's enough variety to pretend you're on a well-planned vacation across intergalactic destinations, with just a few too many pebble-strewn paths and pixelated shrubbery cluttering the screen.

Conclusion

The bottom line? 'Spectrobes: Beyond the Portals' is like that friend who always brings chips to a party but forgets the dip. You appreciate the effort, but you're left wanting more flavor. It's a solid game for completionists and players who like a sprinkle of nostalgia with their gaming experience. The addictive gameplay and the sense of exploration might keep you entertained for a few hours, but don't expect to be talking about it at your next high school reunion. Overall, it's a good time but not the kind that will stay permanently on your top shelf next to your favorite games. If you've got a DS and time to kill, why not give it a go? Just remember to pack some dip.

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