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Review of Speed Racer on Nintendo DS

by Jay Aborro Jay Aborro photo May 2008
Cover image of Speed Racer on DS
Gamefings Score: 7
Platform: DS DS logo
Released: 06 May 2008
Genre: Racing
Developer: Virtuos
Publisher: Warner Bros. Interactive Entertainment

Introduction

Strap yourselves in and crank that Mario Kart nostalgia up to eleven, because 'Speed Racer: The Videogame' has arrived on the Nintendo DS, packing more chaos than your last family road trip! Released in 2008 as a tie-in to the live-action movie based on the awesomely frantic classic anime, the game aims to deliver high-speed thrills. But does it zoom past the competition, or does it fumble like a news anchor trying to pronounce 'quinoa'? Let's find out!

Gameplay

The gameplay is akin to the thrill you get from 'F-Zero'-only with slightly less of the heart-pounding adrenaline and a little more slapstick chaos. Players race through bright, dizzying tracks filled with twists, turns, and loops that might just leave you questioning your sense of direction (and maybe even your sanity). Winning a race isn't just about speed; oh no, the real glory lies in performing ridiculous stunts and smashing into fellow competitors like a kid at a candy store on a sugar high. With a quirky mechanic known as 'car-fu', players can wow their opponents with acrobatic moves that would make martial artists weep. Bashing your rivals not only earns you the sweet satisfaction of car carnage but also boosts your own ride's health meter and brings a turbo boost-because who doesn't want to go faster, right? The touch screen adds a touch of flair too, allowing players to zap in and out of a whereabouts meter to get a better sense of their imminent collisions or victory. There's a roster of 16 racers available on the DS, each with unique vehicles and their own rivalries. True to the film, you'll find characters like Speed Racer and Trixie trying to outlast Jack "Cannonball" Taylor, who likely took a couple of missteps in the movie's plot. Forming alliances and wreaking havoc to either help your allies or outright sabotage them means no two races feel the same-even if you are stuck using the d-pad to steer instead of the stylish wheel on the Wii version.

Graphics

Considering it's on a handheld device, you might expect something basic visually. However, 'Speed Racer: The Videogame' makes good use of its limited hardware with vibrant colors and a cel-shaded art style that keeps true to its anime roots, reminding players of how much fun it was to watch the original series. Yu really get the feeling of high-speed racing whilst zipping through exotic locales-well, as exotic as a 2008 gaming environment can feel! Despite some occasional frame drops during intense action, the visuals successfully capture a world that feels more alive than your old flip phone.

Conclusion

In the end, 'Speed Racer: The Videogame' on the Nintendo DS serves as a delightful distraction for racing fans-particularly if you relish the idea of hurling your car into other racers like a game of bumper cars. While it may not be the next karting classic to dethrone Mario or a rigorous simulation that would make a Gran Turismo fan proud, it still offers a fun-packed experience with enough charm to keep dedicated racers entertained. Although it may not have hit that coveted gold medal moment, it sure does give the competition a run for its money. So, grab your DS, give it a whirl, and remember: it's not just about the finish line, but how many rivals you can take out along the way!

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