Imagine a world where you, the mighty warrior, can reduce your enemies to a pile of severed limbs and half-hearted curses! "Blade of Darkness" (or "Severance: Blade of Darkness" for the purists in the crowd) has made its jump to the Switch realm after a successful remaster. It's a throwback to an earlier era of gaming when immersive worlds and slashing moves dominated our waking hours. Get your swords ready, and let's dive into the pixelated chaos, shall we?
Set in a high-fantasy world, 'Blade of Darkness' features four distinct characters, each with their own flavor of doom to unleash: Tukaram the Barbarian (think 'shredding'), Naglfar the Dwarf (with a side of 'mighty whack-a-mole'), Sargon the Knight (the classic 'knight in shining armor'), and Zoe the Amazon (who wields blades better than most people wield forks). You start off on different paths and magically converge for one epic showdown against the nefarious necromancer, Dal Gurak. Spoiler alert: Dal Gurak probably won't be helping you find a new couch. As you navigate through the game, you'll collect runes, granting your weapons divine powers, or at least a better personality. There's also an interesting body-slicing mechanic - once you've chopped someone into pieces, you can use them as weapons. Yes, that is inherently twisted, and no, it won't get you invited to dinner (or if it does, I'd bring a lot of napkins). Completing various tasks earns you experience points, unlocking new special moves like a karate kick that would make Bruce Lee proud. And to sweeten the deal, there's also a level editor to extend your sadistic fun, allowing you to create your own nightmarish landscapes (or monotonous squares if you prefer). Nothing says 'I love you' like a creatively crafted dungeon filled with self-replicating rats!
Now, let's talk about visuals. For a game with roots dating back to 2001, the Switch rendition does try (emphasis on 'try') to breathe new life into the textures. You won't see the latest 4K graphics here; it's reminiscent of an earlier era's graphics but smoothed out enough to not frighten the 18-year-olds. The lighting effects can sometimes impress, as they give that 'dark and brooding' atmosphere, akin to your average emo teenager. However, while shadows dance dynamically and characters are well-animated (mainly thanks to motion capture), the textures can feel a tad lacking (not 256x256, not even close). In an age where larger textures are the norm, seeing 256x256 is like discovering your grandfather's sweater collection - nostalgic yet perplexing. The water effects might also impress closely but don't expect oceans of sunshine reflecting through advanced shader effects. Still, at least it offers immersion enough to keep the player going, which is much more than can be said for your last first date. Narrative context falls behind as well, but hey, when you're axe-deep in enemies, who cares about the exposition?
Blade of Darkness is a quirky, albeit flawed, nostalgic ride through the mid-2000s action-adventure landscape. It's forgiveness-friendly in certain aspects, though it could benefit from a few modern updates. The body-slicing mechanic is hilariously inventive yet absurd, while the characters are beloved variations of classic archetypes. Multiplayer gives it an edge, but don't expect a revolution in gameplay. For Jack and Jill looking for a few hours of chaotic combat while reliving the glory days of their adolescent gaming phase, this is worth a shot. If you're all about cutting your enemies down - literally and figuratively - you'll probably find solace in this. Just be warned: 'Blade of Darkness' isn't everyone's cup of tea; if hack-and-slash isn't your genre, perhaps consider pursuing a peaceful path. But if you hear the siren call of chaos and dismemberment, equip Ianna's Sword and dive in - you won't regret it (until you face Dal Gurak, that is). Happy hacking!