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Review of Ninja: Shadow of Darkness on PlayStation

by Max Rathon Max Rathon photo Oct 1998
Cover image of Ninja: Shadow of Darkness on PlayStation
Gamefings Score: 5
Platform: PlayStation PlayStation logo
Released: 08 Oct 1998
Genre: Action, Beat 'em up, Platform
Developer: Core Design
Publisher: Eidos Interactive

Introduction

Welcome to the ninja-infested world of 'Ninja: Shadow of Darkness,' where you control Kurosawa, a warrior with about as much charisma as a wet cardboard box. Set in a stylized, feudal Japan, this game aspires to take you on a wild ride through darkness but ends up more like a trip on a tricycle with a flat tire. Let's lash out at the details, shall we?

Gameplay

In 'Ninja: Shadow of Darkness,' you play as Kurosawa, a guy who's apparently the last bastion of good against evils lurking around every corner. The gameplay throws you into a mélange of combat mechanics with the finesse of a bull in a china shop. You've got your standard hand-to-hand combat and some swordplay options to fight enemies who may or may not have gotten lost on their way to a better game. You can also toss around some shurikens because, hey, who doesn't love throwing stars? You'll come across various item pick-ups that sprout from the ground like weeds in your backyard-from health recovery pick-ups (though honestly, they only give you a tiny sprinkle of life back-thanks for nothing, Kurosawa's diet!) to magical spells that look like they were created during an arts and crafts class. Each level tries to introduce some new mechanic, only to abandon them faster than you can say 'Pixelated Ninja.' Environment interactions are a mixed bag, sometimes feeling responsive and other times resembling a gym sock thrown against a wall. The level design ranges from immersive to downright bizarre, with twists that feel less like intelligent storytelling and more like chasing your pet cat across the living room. It tries to emphasize exploration, yet often punishes players who dare to stray from the intended paths without nailing down the mechanics that should come along for the ride. Boss battles offer a change of pace, but treating them as a 'puzzle' is like calling trying to eat spaghetti while riding a roller coaster a 'culinary experience.'

Graphics

Graphically, 'Ninja: Shadow of Darkness' is kind of like that friend who insists they still look great in high school pictures-bless their heart, but we all know that's not true. The game features 3D graphics that, for the time, were probably astonishing to some. However, they now give off strong 'what-were-they-thinking' vibes, particularly with the character models looking like a mishmash of polygons held together by hope. The environments try to exhibit diversity, yet feel empty, with textures that could use a good scrub and shadows that resemble an overcooked pancake. Special effects-like those for magic spells-look like they were crafted by a toddler with finger paint in a power outage. One has to wonder if the developers used their uncle's old laptop to render these graphics, trying to make it appear cutting edge, but failing miserably. Any illusion of depth is thrown out the window when you realize you're wandering through areas that feel as flat as pancake day with nothing on the plate. But hey, the lighting? At least there's lighting!

Conclusion

'Ninja: Shadow of Darkness' strives to deliver a compelling ninja experience but ultimately succumbs to a laundry list of shortcomings that shove it into the 'played it, wouldn't recommend it' category. The wonky controls and lackluster combat mechanics bug you through the gameplay, while graphics that should have stayed in 1998 drag it further down the gutter. If you're feeling nostalgic for an era where bad games were all the rage and your only option was to suffer through them while snacking on pastries, dust off this title and relive those charming moments. Just make sure to have a solid backup game lined up because you'll need it!

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