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Review of Nintendo Labo - Toy-Con 02: Robot Kit on Nintendo Switch

by Chucky Chucky photo Apr 2018
Cover image of Nintendo Labo - Toy-Con 02: Robot Kit on Switch
Gamefings Score: 8/10
Platform: Switch Switch logo
Released: 20 Apr 2018
Genre: Toys-to-life / Educational / Creative
Developer: Nintendo
Publisher: Nintendo

Introduction

Nintendo asked itself a simple question: how do we make cardboard feel like a good life choice? The Robot Kit answers with a mildly surprising amount of ambition, a cardboard mecha you strap to your body, and a game that encourages you to behave like an extremely polite kaiju. It's Labo in full theatrical mode-part craft project, part toy, part giant robot simulator-and it somehow makes putting a Switch console into a piece of folded paper feel like modern machinery. There is a delightful dissonance between the fragile look of the Toy-Con and the city-crushing fantasy on-screen. You build something that whispers 'recyclable' and then use it to punch pixelated buildings, which is reassuringly wholesome in the way only sanctioned property damage can be.

Gameplay

The Robot Kit is the one you choose when your childhood dreams involved stomping on tiny model towns while wearing something you made yourself. Construction-wise, it's unapologetically fiddly. You assemble a visor, a backpack 'Carry-Con', hand straps and leg straps from pre-cut cardboard sheets, then slot the Joy-Con into their respective houses: left in the visor for motion sensing, right in the backpack to read the glorious ballet of your arms and legs. The instructions are on the Switch and are surprisingly good at explaining how to fold things and not cry when a tab doesn't slot in. Nintendo's interactive guide is patient, has a sense of humor, and will fast-forward if you really, truly want to skip the part where you learn patience. Once you're appropriately adorned in paper armor, the software turns you into a lumbering, cheerful menace. Robot mode is the main attraction: you stomp through a voxel-ish cityscape, punch enemies, shoot missiles, fly (sort of), and transform into a tank. Controls map bodily motion to in-game movement with a gratifying immediacy-swing an arm, the robot punches; kick with the strapped leg, it stomps. The joy of the experience isn't just watching pixels react to your limbs; it's feeling like you're the interface, which is a very Nintendo way of making hardware a co-star. There are also missions and objectives in Challenge Mode that gently nudge you to learn the robot's moveset, and clearing challenges unlocks abilities that spice up the main rampage. VS mode lets two people face off, provided both players own a Robot Toy-Con. It's a charmingly old-fashioned requirement-pay double for more fun-but when it works, the face-to-face brawling is pure, uncomplicated joy. Robo-Studio is where Labo's educational heart shows off: it plays sound effects based on your movements and lets you mess around with cause-and-effect in a low-stakes environment. The Hangar is a customization suite for coloring and tinkering with your virtual mech, which is helpful given the actual mech you made is cardboard and thus not terribly photogenic. If you like instructions that also teach basics of sensors and motion, the Robot Kit gives you that. The software explains how the Joy-Con use gyro, infrared, and HD Rumble to interpret your actions, turning the play into an ad-hoc lesson in how consumer electronics read human flailing. The game itself isn't trying to be an AAA blockbuster; rather, it provides manageable, bite-sized activities that reward experimentation. That is its strength and its constraint: the novelty of building and becoming the robot is the primary entertainment loop, and the in-game content is supportive rather than the headline act. Critics of Labo noted that the digital games sometimes feel like the least interesting part-and the Robot Kit proves them right in the best possible way: the digital side is competent and fun, but really it's the entire ritual of building, decorating, strapping on the toy, and then discovering what body movements do on-screen that makes you grin. Durability is worth mentioning because the physical Toy-Con are cardboard. Nintendo insists they tested resilience thoroughly, and in regular use the sets hold up better than their material suggests. Still, this is not a Forever Suit of Armor; frequent, enthusiastic stomping will eventually earn you a repair tutorial and maybe an order for replacement sheets from Nintendo's online store. Toy-Con Garage, Labo's sandbox programming tool, is included in the broader Labo suite and lets creative users expand what the Robot Kit can do by connecting inputs and outputs into simple logic chains. Armed with Garage, you can teach your robot to respond to unique gestures, or make novel minigames. It's where the 'Discover' in the tagline really becomes meaningful: you can learn basic programming concepts by making a cardboard avatar do new, silly things.

Graphics

The on-screen visuals are intentionally unpretentious. Cities and enemies are presented in simple, colorful art that prioritizes clarity over photorealism. This isn't a showcase for Switch GPU prowess; it's a friendly playground that focuses on readable action and personality. The animations are expressive enough to make your paper-clad flails feel heroic, and the UI is clear and instructional. If you want cinematic vistas, that's not the point here-if you want your handiwork translated into a cheerful, responsive digital puppet show, the graphics deliver exactly that.

Conclusion

The Robot Kit is an exercise in joyful absurdity: you fold cardboard into a wearable mech and are rewarded with a surprisingly coherent experience that sits halfway between craft hour and arcade brawl. It doesn't try to outdo traditional action games; it instead redefines what the interface can be. The result is educational without being preachy, tactile without being fragile in daily play, and inventive without demanding advanced engineering degrees. Replay value in the software alone can feel limited, but combined with the building, decoration, repair, and Toy-Con Garage creativity, the package extends its life considerably. If you're someone who enjoys making things, likes the idea of physically embodying a giant robot, or just want to see what happens when Nintendo turns arts-and-crafts into a game, the Robot Kit is worth the price of admission. If you mostly buy games for sprawling digital worlds and endless online competition, this will feel like a delightful detour rather than a destination. Either way, you'll come away with a new appreciation for what a cardboard sheet can do, and perhaps a lingering, socially acceptable desire to step on a tiny city. Score justification: the Kit earns an 8/10 for creativity, execution, and sheer charm. It loses points only because the boxed software content isn't deep enough to stand alone long-term for players who skip the construction and customization parts. For everything else-design, instruction quality, the personality of the experience, and the satisfying translation of body input to on-screen action-it's about as clever and wholesome as a giant fighting robot made of paper can plausibly be.

See Latest Prices for Nintendo Labo - Toy-Con 02: Robot Kit on Switch on Amazon

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