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Review of Taxi Chaos on Nintendo Switch

by Chucky Chucky photo Feb 2021
Cover image of Taxi Chaos on Switch
Gamefings Score: 5/10
Platform: Switch Switch logo
Released: 23 Feb 2021
Genre: Racing
Developer: Team6 Game Studios
Publisher: Orange One (Switch); Lion Castle (other versions)

Introduction

Taxi Chaos arrives on the Switch like someone shouting "I have an idea" in a meeting and then driving off before anyone can ask what it is. It wears its inspiration on its hood: this is a spiritual successor to Sega's 1999 arcade manic joyride, Crazy Taxi. The setting is New Yellow City, which is very much based on New York City but with a nametag and better parking karma. You play as one of two cabbies, Vinny or Cleo, ripping across roofs, launching off ramps and generally ignoring traffic laws because time is money and fares don't wait. The game's core promise is simple and intoxicating: pick up customers, get them to their destination fast, collect five-star ratings and the sweet reward of being slightly better at driving than the NPCs. Arcade, Pro and Freeroam modes offer different levels of handholding, from the friendly glowing arrow that points you where to go to the cold, map-based reality of Pro. There are unlockable taxis for those who enjoy collecting things that do identical things but look different. It's built by Team6 Game Studios, published on Switch by Orange One, and released February 23, 2021. The buzz prior to release was nostalgic enthusiasm; the reaction afterwards was nostalgia asking politely why nobody checked the rearview mirror.

Gameplay

Gameplay is where Taxi Chaos hopes to sell you on the elevator pitch: instant, reckless, joyful chaos. The elevator gets stuck between floors. Mechanically, the game is straightforward. Customers pop up, you pick them up, a timer starts and you must deposit them at a destination before the timer expires. Customers then rate you on a five-star scale, presumably based on how close you came to causing a minor apocalypse en route. Arcade mode is the multiplayer-in-spirit mode: a time limit, a cavalcade of passengers, and an arrow that dutifully points you to the destination like a judgemental friend. It's accessible and quick; you can understand everything in one run and call your performance a success if you don't end the level by hugging the nearest lamppost. Pro mode removes that arrow and politely expects you to remember where every coffee shop and museum-shaped landmark is. This is the mode for people who like to pretend urban navigation is a life skill. Freeroam tosses the timer out the window, allows rooftop shenanigans and introduces fetch quests where customers ask you to find scattered items - a strange call back to adventure games where taxis also moonlighted as treasure hunters. The best moments are the ones that feel like they were designed by someone who remembers the giddy arcade rush of Crazy Taxi: you launch off a ramp, defy gravity, land somewhere questionable and still make it to the destination with seconds to spare. The rooftop-to-rooftop jumps are a particular highlight, turning the city into a playground of improvisation. Unfortunately, those highlights are interspersed with the kind of rough edges that make you wonder if humility will ever be reimbursed. Taxi Chaos is flirtatious with charm but married to repetition. Customers' dialogue is short, repetitive and quickly becomes a loop of the same lines with different voices. The soundtrack attempts to provide energy but often slides into serviceable filler; it never quite leans hard enough into the irreverent, adrenaline-pumping playlists that made the genre sing. Controls are generally competent but the camera and collision can be inconsistent. Vehicles sometimes get stuck on geometry or, in moments that feel like a surreal magic trick, pass through objects. These bugs range from the amusingly goofy to the gameplay-breaking, and reviews clustered around that spectrum - "so goofy it almost works" to "this is a write-off." The open world is large enough to encourage exploration, and Freeroam mode genuinely rewards discovery. However, the city often feels oddly quiet and underpopulated - a place where chaos is theoretically allowed but politely declines to show up. Team6 promised patches to add more cars and pedestrians to fill the place out, which is a polite way of admitting the initial population density was designed during a coffee shortage. If you're the sort of player who can forgive repetition for sporadic, high-octane brilliance, there's fun here. If you want depth, variety and long-term goals beyond getting five stars on the same handful of routes, Taxi Chaos will hand you a clean receipt and a shrug.

Graphics

Graphically, Taxi Chaos is a bit of an identity crisis. Some reviewers praised the cabs and certain moments of visual clarity; others felt the rest of the city looked 'bland' or 'cartoonishly inconsistent.' On Switch, the game grapples with resolution and framerate issues that occasionally make the action feel like it's being livestreamed from a world where budgets are on a diet. The cabs themselves look crisp enough to identify at a glance, which is important because they are the stars and the game remembers that. Buildings, props and street clutter, however, vary between bright, flat shapes and muted semi-realistic textures, which creates a look that's less 'stylized' and more 'the art director forgot to call in.' Lighting does its job most of the time, but distant pop-in and occasional texture flicker make the city feel like an impressive diorama you kept moving too close to. The soundtrack and voice work also factor into the game's audiovisual identity. Voices are functional but repetitive; customers will say the same things with the frequency of a broken carnival record. The music tries to fill that gap but tends to be underwhelming, rarely rising to the level of manic rock an arcade taxi sim should have in abundance. Collision and physics have their moments of satisfying chaos, but then there are the bugs where cars clip through each other or get stuck, which kills rhythm and makes precision driving feel like it's negotiating with an unreliable coworker. On the positive side, rooftop jumps and stunt landings look good in motion on the Switch, and Freeroam gives the handheld platform something to show off when the city behaves. Some critics, including Kotaku, found elements of the graphics pleasing; others were less convinced. If you value moment-to-moment spectacle over visual polish and consistent framerate, the Switch hardware will deliver some fun. If you demand consistent technical refinement, you'll notice the seams.

Conclusion

Taxi Chaos is a textbook example of a game that understands the idea it wants to be better than it understands how to polish the reality around that idea. There are genuine sparks of arcade joy: roof-to-roof jumps that make your chest unclench, frantic runs that tempt you to ignore stop signs forever, and a Freeroam that encourages exploration. Yet the experience is frequently undermined by repetitive dialogue, a lack of city life, undercooked soundtrack choices and glitches that range from charmingly odd to aggravatingly game-stopping. Critics were split and often impatient. Metacritic places the Switch release in the 'mixed' category, and by the end of the year some lists were unkind - Taxi Chaos even found itself on a "worst of" list for 2021. That feels harsh; the game is not a masterpiece, but it is not without entertainment value. It's a flawed nostalgia product: it borrows the best parts of Crazy Taxi and trims away the finesse. Team6's intention is visible and sometimes admirable. The execution is uneven. If you want ten minutes of reckless, rooftop-fueled fun and you can tolerate repetition and a few technical gremlins, pick this up on sale or when you're feeling sentimental for arcades. If you're looking for a polished spiritual successor that will stand beside the original in your heart, you might prefer to hail a cab elsewhere. Either way, Taxi Chaos will happily take your fare - assuming the game doesn't glitch you through a lamppost first.

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